boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Combat Commander: Mediterranean

Combat Commander: Mediterranean

Expansion

2007·Chad Jensen

Videos
5
Creators
2

Mostly playthroughs. Combat Commander: Mediterranean is covered on BoardGameVideo.com by 4 recorded sessions and 1 unboxings.

2 players
120 min
Heavy weight: Expect a long teach

From BoardGameGeek

(from GMT website:) Combat Commander: Volume II - Mediterranean (or CC:M) is the expansion to Combat Commander: Europe ("CC:E"). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family: Britain & the Commonwealth France & the Allied Minors Italy & the Axis Minors This second module in the Series: Combat Commander includes units, cards, and scenarios depicting the fighting forces of these nations. FATE CARDS: As for Germany, Russia and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelihood of surrender for broken Italian units; quality Orders, Actions and Events for the French but saddled with only a "1" discard capability; etc.). CC:M's Playbook will include the following: 12 new historical scenarios, each one including at least one of the three new nationalities. An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Re-playability value for Combat Commander gets even better with this new addition to the family. A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice! Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle. Additional designer's notes and play hints. And more... Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell. NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it. Components: 352x large counters (5/8") 140x small counters (1/2") 216x 2.5 x 3.5 cards 6x 2-sided 17 x 22 maps (twelve maps in total) 3x 2-sided player aid cards 1x 32-page Playbook 1x 24-page Rulebook

Combat Commander: Mediterranean

Which Combat Commander: Mediterranean video should I watch?

Combat Commander: Mediterranean has 5 videos from 2 creators: 4 playthroughs and 1 unboxing. They date from 2022 to July 2026.

If you like it, try Combat Commander: Europe, Dominant Species: Marine, Downfall: Conquest of the Third Reich, 1942-1945 and Fighting Formations: Grossdeutschland Motorized Infantry Division, also by Chad Jensen.

All videos

Combat Commander: Mediterranean | Unboxing & OverviewUnboxing16:46

Combat Commander: Mediterranean | Unboxing & Overview

The Boardgames Chronicle

The Boardgames Chronicle

Combat Commander: Mediterranean - Scenario 21 - Saint AgathaPlaythrough54:11

Combat Commander: Mediterranean - Scenario 21 - Saint Agatha

Patrick's Tactics & Tutorials

Patrick's Tactics & Tutorials

Combat Commander: Mediterranean - Scenario 20 - A March in DecemberPlaythrough53:48

Combat Commander: Mediterranean - Scenario 20 - A March in December

Patrick's Tactics & Tutorials

Patrick's Tactics & Tutorials

Combat Commander: Mediterranean - Scenario 18 - Bridge HuntPlaythrough46:48

Combat Commander: Mediterranean - Scenario 18 - Bridge Hunt

Patrick's Tactics & Tutorials

Patrick's Tactics & Tutorials

Combat Commander: Mediterranean - Scenario 14 - At the CrossroadsPlaythrough1:25:02

Combat Commander: Mediterranean - Scenario 14 - At the Crossroads

Patrick's Tactics & Tutorials

Patrick's Tactics & Tutorials

Creators who cover this

All channels
Patrick's Tactics & Tutorials
Patrick's Tactics & Tutorials
4 videos of this game
The Boardgames Chronicle
The Boardgames Chronicle
1 video of this game

Games like this

All games

Combat Commander: Europe

2006·Chad Jensen

Videos
80
Creators
33
Mainly playthroughs

2 players·60 - 180 min·Heavy weight

Dominant Species: Marine

2021·Chad Jensen

Videos
44
Creators
31
Mainly reviews

2 - 4 players·90 - 150 min·Heavy weight

Downfall: Conquest of the Third Reich, 1942-1945

2023·John H. Butterfield, Chad Jensen

Videos
28
Creators
19
Mainly unboxings and playthroughs

2 players·360 - 720 min·Medium weight

Fighting Formations: Grossdeutschland Motorized Infantry Division

2011·Chad Jensen

Videos
20
Creators
2
Playthroughs

2 players·180 min·Heavy weight

About Combat Commander: Mediterranean

From BoardGameGeek:

(from GMT website:) Combat Commander: Volume II - Mediterranean (or CC:M) is the expansion to Combat Commander: Europe ("CC:E"). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family: Britain & the Commonwealth France & the Allied Minors Italy & the Axis Minors This second module in the Series: Combat Commander includes units, cards, and scenarios depicting the fighting forces of these nations. FATE CARDS: As for Germany, Russia and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelihood of surrender for broken Italian units; quality Orders, Actions and Events for the French but saddled with only a "1" discard capability; etc.). CC:M's Playbook will include the following: 12 new historical scenarios, each one including at least one of the three new nationalities. An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Re-playability value for Combat Commander gets even better with this new addition to the family. A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice! Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle. Additional designer's notes and play hints. And more... Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell. NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it. Components: 352x large counters (5/8") 140x small counters (1/2") 216x 2.5 x 3.5 cards 6x 2-sided 17 x 22 maps (twelve maps in total) 3x 2-sided player aid cards 1x 32-page Playbook 1x 24-page Rulebook

Designer

Chad Jensen

Artists

Lee Brimmicombe-Wood, Chad Jensen, Rodger B. MacGowan, Leland Myrick, Mark Simonitch

Publisher

GMT Games

Categories

WargameWorld War II

Mechanics

Card-DrivenHex GridSimulationAction Selection
View on BoardGameGeek ›
Home
Games
Combat Commander: Mediterranean
cached: 24124