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Annapurna

Annapurna

2021·Rebecca Horovitz

1 - 4 players
30 - 60 min
Light weight: Learn it in minutes

From BoardGameGeek

Climb the most dangerous massif in the world! In Annapurna you co-operate - or compete - with your fellow climbers to achieve balance on this treacherous, ever-changing mountain. As you explore your mountainside made of cards you will encounter rockslides, yetis, and danger at every turn! You start with a deck of 18 mountain cards, laying out 15 of them face down in a pyramidal mountain and keeping the rest as your backpack. Each card has a yin or yang value of 1-4 on it as well as a special effect. To start the game, each player reveals a card in their bottom row, carries out the effect, then places their meeple on the card. On a turn, you explore an adjacent card on a non-lower level by flipping it over, carrying out its effects, and placing your meeple on it; trade a card from your backpack with a card in your mountain, pacing the replaced card in a cache; or hide a card, which is the same as trade, but on another player's mountain. If your face-up mountain cards have a balance of yin and yang, you can remove them from play. Once you reach the mountain's peak, you add your cache to your hand, then you can spend your turns doing nothing, dropping cards from your cache face up on the mountain to better balance your yin and yang, and throwing cache cards onto another player's mountain, who then flips up one of your remaining face-down cards. In the competitive game, when everyone is at the peak, players score 3, 2, and 1 flags based on who is most balanced, with ties being broken in favor of whoever ascended their mountain first; play multiple rounds until someone collects nine flags and wins. In the co-operative game, you end the game after everyone has scaled their mountain, and you all win only if everyone has an even yin-yang balance. There are also rule books for Cooperative, Solo, and Team play.

Annapurna

Watch first

Learn to play

Annapurna Preview and How to Play8:37

Annapurna Preview and How to Play

Frank N Dice

Frank N Dice

Review

Annapurna Board Game Review6:21

Annapurna Board Game Review

Frank N Dice

Frank N Dice

Which Annapurna video should I watch?

Annapurna has 3 videos from 2 creators: 2 reviews and 1 how-to-play guide. They date from 2022 to February 2023.

To learn the rules, start with "Annapurna Preview and How to Play" by Frank N Dice, which runs 9 min.

For an opinion before you buy, start with "Annapurna Board Game Review" by Frank N Dice.

If you like it, try Collectionomics, also by Rebecca Horovitz, or Memoarrr!, Outlive and A Wild Venture, which share several of its mechanics.

All videos

Annapurna Board Game ReviewReview6:21

Annapurna Board Game Review

Frank N Dice

Frank N Dice

Annapurna Preview and How to PlayHow to play8:37

Annapurna Preview and How to Play

Frank N Dice

Frank N Dice

The Weekly Play/Back - Episode 54 - PAX Unplugged HaulReview1:20:47

The Weekly Play/Back - Episode 54 - PAX Unplugged Haul

Board Games in a Minute

Board Games in a Minute

Creators who cover this

All channels
Frank N Dice
Frank N Dice
2 videos of this game
Board Games in a Minute
Board Games in a Minute
1 video of this game

Games like this

All games

Collectionomics

2025·Rebecca Horovitz

Videos
1
Creators
1
How-to-play

3 - 6 players·45 - 120 min

Memoarrr!

2017·Carlo Bortolini

Videos
36
Creators
30
Mostly reviews and how-to-play

2 - 4 players·10 - 20 min·Light weight

Outlive

2017·Grégory Oliver

Videos
49
Creators
39
Mostly reviews and how-to-play

2 - 4 players·40 - 110 min·Heavy weight

A Wild Venture

2025·Iain Everett

Videos
25
Creators
23
Mainly reviews

2 players·40 - 60 min·Medium weight

About Annapurna

From BoardGameGeek:

Climb the most dangerous massif in the world! In Annapurna you co-operate - or compete - with your fellow climbers to achieve balance on this treacherous, ever-changing mountain. As you explore your mountainside made of cards you will encounter rockslides, yetis, and danger at every turn! You start with a deck of 18 mountain cards, laying out 15 of them face down in a pyramidal mountain and keeping the rest as your backpack. Each card has a yin or yang value of 1-4 on it as well as a special effect. To start the game, each player reveals a card in their bottom row, carries out the effect, then places their meeple on the card. On a turn, you explore an adjacent card on a non-lower level by flipping it over, carrying out its effects, and placing your meeple on it; trade a card from your backpack with a card in your mountain, pacing the replaced card in a cache; or hide a card, which is the same as trade, but on another player's mountain. If your face-up mountain cards have a balance of yin and yang, you can remove them from play. Once you reach the mountain's peak, you add your cache to your hand, then you can spend your turns doing nothing, dropping cards from your cache face up on the mountain to better balance your yin and yang, and throwing cache cards onto another player's mountain, who then flips up one of your remaining face-down cards. In the competitive game, when everyone is at the peak, players score 3, 2, and 1 flags based on who is most balanced, with ties being broken in favor of whoever ascended their mountain first; play multiple rounds until someone collects nine flags and wins. In the co-operative game, you end the game after everyone has scaled their mountain, and you all win only if everyone has an even yin-yang balance. There are also rule books for Cooperative, Solo, and Team play.

Designer

Rebecca Horovitz

Artist

Rebecca Horovitz

Publisher

Fiat Lucre

Categories

Card Game

Mechanics

MemoryModular Board & Variable SetupArea MovementTake That
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