2022Brian Van Slyke
- Videos
- 3
- Creators
- 1
2 - 4 players45 - 60 minMedium weight

2018Evan Rowland, Brian Van Slyke
Mainly reviews. Good Dog, Bad Zombie is covered on BoardGameVideo.com by 3 reviews, 1 how-to-play guides, 1 unboxings, and 1 other video.
From BoardGameGeek
In Good Dog, Bad Zombie, you bark, sniff, and lick your way through the apocalypse to save the hoomans you love. Zombies roam the city, but you and your doggo friends have found refuge in Central Bark. You'll have to cooperate as a pack of dogs to sniff out hoomans in hiding and bring them back to safety. But beware! The danger of the city could turn your pack feral before you get a chance to build your forever home. GDBZ aims to provide players with an immersive dog's-eye-view of the zombie apocalypse. Track down the hoomans from their smells, lick one another for boosts of energy, and bark at anything and everything! On their turns, each player may take two actions, which can consist of running to different locations, playing energy cards from their hands, sniffing scent tokens, and giving each other licks in order to draw more energy. Each energy card has an ability, such as: Run, Herd, Bark, Chew, and Good Doggo, the last of which allows each dog to perform a unique and powerful ability. Some cards can be chained together for elaborate, tactical turns. At the end of each player's turn they will have to roll the dice in order to add another zombie to the board, which may eat unsuspecting hoomans or get into Central Bark. If too many hoomans are eaten or too many zombies get into Central Bark, the Feral Tracker will reach 10 - and we become wild dogs, forgetting our love of hoomanity. However, if the players rescue enough hoomans (6 on easier difficulties, and 8 on expert modes), we all win the game! -description from the publisher
Good Dog, Bad Zombie has 6 videos from 5 creators: 3 reviews, 1 how-to-play guide, 1 unboxing and 1 other video. They date from 2018 to May 2024.
To learn the rules, start with "How to play Good Dog, Bad Zombie" by Brian Van Slyke, which runs 15 min.
For an opinion before you buy, start with "5 Things You Need To Know About Good Dog, Bad Zombie" by Good Owl Games. 3 creators have reviewed it.
If you like it, try Community Garden, also by Brian Van Slyke, or Stranger Things: Upside Down, Black Fleet and Maximum Apocalypse: Wasted Wilds, which share several of its mechanics.
2022Brian Van Slyke
2 - 4 players45 - 60 minMedium weight
2023Rob Daviau
2 - 4 players60 minMedium weight
2023Mike Gnade
1 - 4 players45 - 90 minMedium weight
From BoardGameGeek:
In Good Dog, Bad Zombie, you bark, sniff, and lick your way through the apocalypse to save the hoomans you love. Zombies roam the city, but you and your doggo friends have found refuge in Central Bark. You'll have to cooperate as a pack of dogs to sniff out hoomans in hiding and bring them back to safety. But beware! The danger of the city could turn your pack feral before you get a chance to build your forever home. GDBZ aims to provide players with an immersive dog's-eye-view of the zombie apocalypse. Track down the hoomans from their smells, lick one another for boosts of energy, and bark at anything and everything! On their turns, each player may take two actions, which can consist of running to different locations, playing energy cards from their hands, sniffing scent tokens, and giving each other licks in order to draw more energy. Each energy card has an ability, such as: Run, Herd, Bark, Chew, and Good Doggo, the last of which allows each dog to perform a unique and powerful ability. Some cards can be chained together for elaborate, tactical turns. At the end of each player's turn they will have to roll the dice in order to add another zombie to the board, which may eat unsuspecting hoomans or get into Central Bark. If too many hoomans are eaten or too many zombies get into Central Bark, the Feral Tracker will reach 10 - and we become wild dogs, forgetting our love of hoomanity. However, if the players rescue enough hoomans (6 on easier difficulties, and 8 on expert modes), we all win the game! -description from the publisher
Designers
Evan Rowland, Brian Van Slyke
Artist
Evan Rowland
Publisher
The TESA Collective
Categories
Mechanics