1989Jeffrey Breslow, Howard J. Morrison, Rouben Terzian
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3 - 4 players45 minLight weight

1990Jeffrey Breslow, Howard J. Morrison
From BoardGameGeek
This game is like Charades on 'Speed'. The active player gets four cards. Each card has two words on it, one easy, one difficult. The harder the word, the more points it's worth. The player picks one word from each card and loads them into the timer device. They then have about a minute to communicate the words to teammates; when a word is guessed correctly, the card must be snatched out of the timer. The timer, meanwhile, will "eat" the cards, one at a time, if they aren't snatched. You get points for each card successfully rescued from the timer. Reimplemented with different rules: Electronic Guesstures
1989Jeffrey Breslow, Howard J. Morrison, Rouben Terzian
3 - 4 players45 minLight weight
1982Jeffrey Breslow
2 - 4 players20 minLight weight
1983Jeffrey Breslow, Michael Ferris, Paul Wise
2 players30 minLight weight
1982Jeffrey Breslow, Michael Ferris, Paul Wise
2 players30 minLight weight
From BoardGameGeek:
This game is like Charades on 'Speed'. The active player gets four cards. Each card has two words on it, one easy, one difficult. The harder the word, the more points it's worth. The player picks one word from each card and loads them into the timer device. They then have about a minute to communicate the words to teammates; when a word is guessed correctly, the card must be snatched out of the timer. The timer, meanwhile, will "eat" the cards, one at a time, if they aren't snatched. You get points for each card successfully rescued from the timer. Reimplemented with different rules: Electronic Guesstures
Designers
Jeffrey Breslow, Howard J. Morrison
Publisher
Fratelli Fabbri Editori (Fabbri Editore)
Categories
Mechanics