2024Antoine Bauza, Bruno Cathala
- Videos
- 158
- Creators
- 118
2 players30 minMedium weight

2006René Wiersma
From BoardGameGeek
The players are gods at the dawn of time, creating earth's landscape and inhabiting it with people. They can command the creation and destruction of continents and the rise and fall of civilizations. As gods, players seek to gain followers among the civilizations. They offer those followers luxuries, and oversee the building of pyramids and temples on their continents. In the end, the god with the most loyal, wealthy, and powerful followers will become ruler of gods, and wins the game... Play involves placing triangular tiles to form islands, coastlines and continents. Players can also replace tiles to reform the topography of the planet. Each civilization is represented by a color, and once a civilization is “born” a player can gain worshipers in that civilization, which in turn may score points for that player in various ways. The placement or replacement of tiles may result in civilizations migrating, or going to war with other civilizations. These things are resolved by the various icons on the tiles. The game is fairly simple, but offers quite a lot of tactical possibilities.
Gheos has 2 videos from 2 creators: 1 review and 1 how-to-play guide. They date from 2022 to August 2026.
To learn the rules, start with "Gheos & Reel Rivals Previews - Old Classics Brought Back To Life" by BoardGameCo, which runs 17 min.
For an opinion before you buy, start with "Gheos — How to Play 🎲 and Why It's a Gem 💎" by Board Gems.
If you like it, try The Lord of the Rings: Duel for Middle-earth, Acquire, Brass: Lancashire or Imperial Steam, which share several of its mechanics.
2024Antoine Bauza, Bruno Cathala
2 players30 minMedium weight
1963Sid Sackson
2 - 6 players90 minMedium weight
2007Martin Wallace
2 - 4 players60 - 120 minHeavy weight
2021Alexander Huemer
2 - 4 players120 minVery heavy weight
From BoardGameGeek:
The players are gods at the dawn of time, creating earth's landscape and inhabiting it with people. They can command the creation and destruction of continents and the rise and fall of civilizations. As gods, players seek to gain followers among the civilizations. They offer those followers luxuries, and oversee the building of pyramids and temples on their continents. In the end, the god with the most loyal, wealthy, and powerful followers will become ruler of gods, and wins the game... Play involves placing triangular tiles to form islands, coastlines and continents. Players can also replace tiles to reform the topography of the planet. Each civilization is represented by a color, and once a civilization is “born” a player can gain worshipers in that civilization, which in turn may score points for that player in various ways. The placement or replacement of tiles may result in civilizations migrating, or going to war with other civilizations. These things are resolved by the various icons on the tiles. The game is fairly simple, but offers quite a lot of tactical possibilities.
Designer
René Wiersma
Artists
Allan Bednar, Josh Cappel, Rebecca Hu
Publisher
Play For Keeps
Categories
Mechanics