Living Planet

Living Planet

2019Christophe Boelinger

2 - 4 players
30 - 120 min
3.7/5 weight

From BoardGameGeek

In Living Planet, each player represents one major Galactic Corporation exploiting the distant planet MYC.14.250. Each one of them is eager to industrialize the planet and generate as much profit as possible before the planet self-destructs. To do so, you'll have to explore the planet to grow the map. You'll manage your team to extract resources with factory buildings you've built, and trade resources at the stock market to make money. And above anything else, you'll have to handle cataclysms generated by the planet. But cataclysms don't happen randomly, players trigger them through their actions, using their card set. Confrontation between players will take place through the planet. Players will alternately take the leader role for each turn. Each turn follows a specific game turn sequence. Every player will have some actions to accomplish at a turn, in the order the Leader chooses, resolving the sequence : Resources production - Action (Explore, Move, Construct, Trade…) - Cataclysms. At the end of the game each player will earn victory points based on how much money they have and how many buildings and vehicles they control. -description from the publisher

Creators who cover this

Keepers of Fun
Keepers of Fun
1 video of this game
Stocaylus
Stocaylus
1 video of this game
Tabletop Gaming Guild
Tabletop Gaming Guild
1 video of this game
Thomas Wells
Thomas Wells
1 video of this game

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About Living Planet

From BoardGameGeek:

In Living Planet, each player represents one major Galactic Corporation exploiting the distant planet MYC.14.250. Each one of them is eager to industrialize the planet and generate as much profit as possible before the planet self-destructs. To do so, you'll have to explore the planet to grow the map. You'll manage your team to extract resources with factory buildings you've built, and trade resources at the stock market to make money. And above anything else, you'll have to handle cataclysms generated by the planet. But cataclysms don't happen randomly, players trigger them through their actions, using their card set. Confrontation between players will take place through the planet. Players will alternately take the leader role for each turn. Each turn follows a specific game turn sequence. Every player will have some actions to accomplish at a turn, in the order the Leader chooses, resolving the sequence : Resources production - Action (Explore, Move, Construct, Trade…) - Cataclysms. At the end of the game each player will earn victory points based on how much money they have and how many buildings and vehicles they control. -description from the publisher

Designer

Christophe Boelinger

Artists

Bertrand Benoit, Stéphane Gantiez, Ismaël Pommaz

Categories

EconomicEnvironmentalScience Fiction

Mechanics

Area Majority / InfluenceCommodity SpeculationGrid MovementHand Management
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