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Battle of Changsha: Sept. 1941 - Jan. 1942

Battle of Changsha: Sept. 1941 - Jan. 1942

2019·Bill Xuan

2 players
0 min
Heavy weight: Expect a long teach

From BoardGameGeek

The Battle of Changsha is a two-player, operational level game of the second (September to October 1941) battle for Changsha, China, capital of the Hunan Province. The second battle in 1941, resulted in the city being captured by the Japanese, and then being recaptured by the Chinese 9th Army Group commanded by Gen. Xue Yue. The third battle was originally intended by the Japanese to gain control of the city and prevent Chinese forces from reinforcing the British forces engaged in the defense of Hong Kong. When Hong Kong fell on 25 December, the Japanese decided to continue the offensive to gain control of Changsha thereby dealing a major blow to the Chines war effort. Ground units represent battalions and regiments with artillery and Japanese air power being represented with the use of fire support markers. Each hex is 3km across and each game turn represents 1 to 2 days. -description from the publisher

Battle of Changsha: Sept. 1941 - Jan. 1942

All videos

Battle of Changsha Part 1 (World at War #67)Playthrough9:29

Battle of Changsha Part 1 (World at War #67)

Gaming with ER Bickford

Gaming with ER Bickford

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Gaming with ER Bickford
Gaming with ER Bickford
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About Battle of Changsha: Sept. 1941 - Jan. 1942

From BoardGameGeek:

The Battle of Changsha is a two-player, operational level game of the second (September to October 1941) battle for Changsha, China, capital of the Hunan Province. The second battle in 1941, resulted in the city being captured by the Japanese, and then being recaptured by the Chinese 9th Army Group commanded by Gen. Xue Yue. The third battle was originally intended by the Japanese to gain control of the city and prevent Chinese forces from reinforcing the British forces engaged in the defense of Hong Kong. When Hong Kong fell on 25 December, the Japanese decided to continue the offensive to gain control of Changsha thereby dealing a major blow to the Chines war effort. Ground units represent battalions and regiments with artillery and Japanese air power being represented with the use of fire support markers. Each hex is 3km across and each game turn represents 1 to 2 days. -description from the publisher

Designer

Bill Xuan

Artist

Joe Youst

Publisher

Decision Games (I)

Categories

WargameWorld War II

Mechanics

Dice RollingHex GridSimulation
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