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Chronicle of Kings

Chronicle of Kings

2026·Andrew Valkauskas

1 - 6 players
60 - 180 min

From BoardGameGeek

Chronicle of Kings is set during the Viking age (700-1000) in the Fate of the Norns universe. Players take on a dynasty of Viking rulers who wish to be immortalized in legend. Victory is achieved by being the bloodline with the most renown, and the game rewards players for memorable play. There are many ways to achieve renown, allowing players to pursue different paths to victory. Every turn the players perform many actions, which include: quests, military conquests, trade/raid, diplomatic intrigue, etc. Each turn spans several years, meaning that the bloodline will need to plan for marriage and children. Mechanics are designed to tell a vivid and memorable story. The world is not static, and every turn events occur necessitating that sometimes the player work together to overcome a shared challenge. The game also features a campaign book, allowing for solitaire play.

Chronicle of Kings

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Chronicle of Kings is a Viking sandbox on your table — Origins previewInterview6:00

Chronicle of Kings is a Viking sandbox on your table — Origins preview

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About Chronicle of Kings

From BoardGameGeek:

Chronicle of Kings is set during the Viking age (700-1000) in the Fate of the Norns universe. Players take on a dynasty of Viking rulers who wish to be immortalized in legend. Victory is achieved by being the bloodline with the most renown, and the game rewards players for memorable play. There are many ways to achieve renown, allowing players to pursue different paths to victory. Every turn the players perform many actions, which include: quests, military conquests, trade/raid, diplomatic intrigue, etc. Each turn spans several years, meaning that the bloodline will need to plan for marriage and children. Mechanics are designed to tell a vivid and memorable story. The world is not static, and every turn events occur necessitating that sometimes the player work together to overcome a shared challenge. The game also features a campaign book, allowing for solitaire play.

Designer

Andrew Valkauskas

Artist

Soni Alcorn Hender

Publisher

Pendelhaven Press

Categories

EconomicExplorationMedievalMythology

Mechanics

Area Majority / InfluenceArea MovementCard-DrivenCooperative Game
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