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Red Typhoon: The Soviet Winter Counter-Offensive, 1942

Red Typhoon: The Soviet Winter Counter-Offensive, 1942

2017·Shigeru Hirano

1 - 2 players
240 - 420 min
Light weight: Learn it in minutes

From BoardGameGeek

Description from the publisher: Red Typhoon is a redesign by Revolution Games of the fourth game of the popular PANZER KORPS series; originally published by Command Magazine Japan. Red Typhoon simulates the early 1942 Russian counter-offensive in front of Moscow that almost destroyed Army Group Center. Can you as the Soviet player complete the destruction or can you as the German player survive the Soviet onslaught. Red Typhoon is a two player game following an IGO-UGO turn sequence with activation points controlling the movement and attack of each of your formations. This means that some units will not move or attack, some will just move or just attack and some will both move and attack. The players choices of how to use his activations is the most important decision in the game. Combat is fairly traditional with the additions that units are retreated by the attacking player and that retreated units are disrupted. Players able to take advantage of these two factors will be successful. The game starts with several large Soviet breakthroughs that the German player must skillfully plug and in certain situations counterattack. There are special rules for German panzers, Soviet Airborne and Partisans. First published as Panzer Korps 04: Red Typhoon in Command Magazine (Japan) #85 (Mar-Apr 2009)

Red Typhoon: The Soviet Winter Counter-Offensive, 1942

Which Red Typhoon: The Soviet Winter Counter-Offensive, 1942 video should I watch?

Red Typhoon: The Soviet Winter Counter-Offensive, 1942 has 2 videos from 1 creator: 2 playthroughs. They date from July 2017.

If you like it, try Battles for the Ardennes, Normandy '44, Men of Iron Battles Tri-Pack: Men of Iron, Infidel, Blood & Roses or Rebel Fury, which share several of its mechanics.

All videos

Red Typhoon [Revolution Games ver.].Playthrough8:28

Red Typhoon [Revolution Games ver.].

Big Board Gaming

Big Board Gaming

Red Typhoon T6. Live.Playthrough1:00:02

Red Typhoon T6. Live.

Big Board Gaming

Big Board Gaming

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Big Board Gaming
Big Board Gaming
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About Red Typhoon: The Soviet Winter Counter-Offensive, 1942

From BoardGameGeek:

Description from the publisher: Red Typhoon is a redesign by Revolution Games of the fourth game of the popular PANZER KORPS series; originally published by Command Magazine Japan. Red Typhoon simulates the early 1942 Russian counter-offensive in front of Moscow that almost destroyed Army Group Center. Can you as the Soviet player complete the destruction or can you as the German player survive the Soviet onslaught. Red Typhoon is a two player game following an IGO-UGO turn sequence with activation points controlling the movement and attack of each of your formations. This means that some units will not move or attack, some will just move or just attack and some will both move and attack. The players choices of how to use his activations is the most important decision in the game. Combat is fairly traditional with the additions that units are retreated by the attacking player and that retreated units are disrupted. Players able to take advantage of these two factors will be successful. The game starts with several large Soviet breakthroughs that the German player must skillfully plug and in certain situations counterattack. There are special rules for German panzers, Soviet Airborne and Partisans. First published as Panzer Korps 04: Red Typhoon in Command Magazine (Japan) #85 (Mar-Apr 2009)

Designer

Shigeru Hirano

Artists

Richard Handewith, Randy Lein, Joe Youst

Publisher

Banana Games

Categories

WargameWorld War II

Mechanics

Action PointsDice RollingHex GridZone of Control
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