1997Dean Essig
- Videos
- 18
- Creators
- 2
2 players360 minVery heavy weight

2017Dean Essig, Hans Kishel
Mostly playthroughs. Autumn For Barbarossa is covered on BoardGameVideo.com by 1 reviews and 5 recorded sessions.
From BoardGameGeek
Autumn For Barbarossa, (AfB) is a Standard Combat Series (SCS) game covering the the struggle to seize Smolensk in the late summer of 1941. This marks the end of the opening phase of Operation Barbarossa and the stabilization of the front until the effort to take Moscow in Operation Typhoon in the fall. AfB features a small map area and a limited number of units, making it easily accessible for fast or competition play. The entire campaign finishes in 10 turns. Play begins with the German offensive in full bloom. The German player attempts to rapidly seize as much of the map (in the form of Victory Point locations) as he can. Speed is essential; while he has several cities to reduce, he knows the clock is ticking before Hitler pulls the plug on his efforts. The commanders did not realize this was in the cards, but for design purposes we assume the player feels the pistol pointed at his head. The Germans have copious air and mechanized forces to accomplish their goals...for the moment. At some point determined by the "Hitler Roll", the German mechanized forces are taken off the map, their air support is cut in half, and the Red counteroffensive strikes in an attempt to turn things around. The Soviet player stalls, withdraws, and conserves his forces while letting the German offensive expend itself. As the high tide passes, he prepares his rebuilt Red Army for the second half of the game: the Soviet effort to blunt the German gains and recoup their losses as best they can. It that was first published in Special_Ops magazine #7 (2017). Game Scale: Game Turn: 6 days Hex: 7 miles / 11.2 kilometers Units: Regiment to Division Game Inventory (Special Ops edition): One 16 x 28" full color mapsheet One dual-side printed countersheet (280 1/2" counters) One 8-page Autumn for Barbarossa rules booklet Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 3-6
Review
Watch it played
Autumn For Barbarossa has 6 videos from 4 creators: 1 review and 5 playthroughs. They date from 2022 to March 2026.
For an opinion before you buy, start with "Video Review". To see it played, watch "Autumn for Barbarossa SCS" by Gaming with ER Bickford, one of 5 playthroughs.
If you like it, try DAK: The Campaign in North Africa, 1940-1942, Arracourt, Inflection Point: The Battle for Kalach and the Battle of Chir and Afrika: The North African Campaign, 1940-1942, also by Dean Essig.
3 of 4
1997Dean Essig
2 players360 minVery heavy weight
2025Dean Essig, Carl Fung
2 - 4 players60 - 240 min
1993Dean Essig
1 - 2 players120 - 720 minMedium weight
From BoardGameGeek:
Autumn For Barbarossa, (AfB) is a Standard Combat Series (SCS) game covering the the struggle to seize Smolensk in the late summer of 1941. This marks the end of the opening phase of Operation Barbarossa and the stabilization of the front until the effort to take Moscow in Operation Typhoon in the fall. AfB features a small map area and a limited number of units, making it easily accessible for fast or competition play. The entire campaign finishes in 10 turns. Play begins with the German offensive in full bloom. The German player attempts to rapidly seize as much of the map (in the form of Victory Point locations) as he can. Speed is essential; while he has several cities to reduce, he knows the clock is ticking before Hitler pulls the plug on his efforts. The commanders did not realize this was in the cards, but for design purposes we assume the player feels the pistol pointed at his head. The Germans have copious air and mechanized forces to accomplish their goals...for the moment. At some point determined by the "Hitler Roll", the German mechanized forces are taken off the map, their air support is cut in half, and the Red counteroffensive strikes in an attempt to turn things around. The Soviet player stalls, withdraws, and conserves his forces while letting the German offensive expend itself. As the high tide passes, he prepares his rebuilt Red Army for the second half of the game: the Soviet effort to blunt the German gains and recoup their losses as best they can. It that was first published in Special_Ops magazine #7 (2017). Game Scale: Game Turn: 6 days Hex: 7 miles / 11.2 kilometers Units: Regiment to Division Game Inventory (Special Ops edition): One 16 x 28" full color mapsheet One dual-side printed countersheet (280 1/2" counters) One 8-page Autumn for Barbarossa rules booklet Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 3-6
Designers
Dean Essig, Hans Kishel
Artists
Nicolás Eskubi, Dean Essig
Publisher
Multi-Man Publishing
Categories
Mechanics