boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Autumn For Barbarossa

Autumn For Barbarossa

2017·Dean Essig, Hans Kishel

Videos
6
Creators
4

Mostly playthroughs. Autumn For Barbarossa is covered on BoardGameVideo.com by 1 reviews and 5 recorded sessions.

2 players
180 - 360 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Autumn For Barbarossa, (AfB) is a Standard Combat Series (SCS) game covering the the struggle to seize Smolensk in the late summer of 1941. This marks the end of the opening phase of Operation Barbarossa and the stabilization of the front until the effort to take Moscow in Operation Typhoon in the fall. AfB features a small map area and a limited number of units, making it easily accessible for fast or competition play. The entire campaign finishes in 10 turns. Play begins with the German offensive in full bloom. The German player attempts to rapidly seize as much of the map (in the form of Victory Point locations) as he can. Speed is essential; while he has several cities to reduce, he knows the clock is ticking before Hitler pulls the plug on his efforts. The commanders did not realize this was in the cards, but for design purposes we assume the player feels the pistol pointed at his head. The Germans have copious air and mechanized forces to accomplish their goals...for the moment. At some point determined by the "Hitler Roll", the German mechanized forces are taken off the map, their air support is cut in half, and the Red counteroffensive strikes in an attempt to turn things around. The Soviet player stalls, withdraws, and conserves his forces while letting the German offensive expend itself. As the high tide passes, he prepares his rebuilt Red Army for the second half of the game: the Soviet effort to blunt the German gains and recoup their losses as best they can. It that was first published in Special_Ops magazine #7 (2017). Game Scale: Game Turn: 6 days Hex: 7 miles / 11.2 kilometers Units: Regiment to Division Game Inventory (Special Ops edition): One 16 x 28" full color mapsheet One dual-side printed countersheet (280 1/2" counters) One 8-page Autumn for Barbarossa rules booklet Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 3-6

Autumn For Barbarossa

Watch first

Review

Video Review14:49

Video Review

Watch it played

Autumn for Barbarossa SCS20:42

Autumn for Barbarossa SCS

Gaming with ER Bickford

Gaming with ER Bickford

Which Autumn For Barbarossa video should I watch?

Autumn For Barbarossa has 6 videos from 4 creators: 1 review and 5 playthroughs. They date from 2022 to March 2026.

For an opinion before you buy, start with "Video Review". To see it played, watch "Autumn for Barbarossa SCS" by Gaming with ER Bickford, one of 5 playthroughs.

If you like it, try DAK: The Campaign in North Africa, 1940-1942, Arracourt, Inflection Point: The Battle for Kalach and the Battle of Chir and Afrika: The North African Campaign, 1940-1942, also by Dean Essig.

All videos

Autumn for Barbarossa SCSPlaythrough20:42

Autumn for Barbarossa SCS

Gaming with ER Bickford

Gaming with ER Bickford

Video ReviewReview14:49

Video Review

Play through of first two turns.Playthrough2:51

Play through of first two turns.

WARdROBE

WARdROBE

Finished Game and a couple thoughtsPlaythrough5:00

Finished Game and a couple thoughts

WARdROBE

WARdROBE

After 4 turnsPlaythrough1:59

After 4 turns

WARdROBE

WARdROBE

Autumn For Barbarossa - Gameplay (Tanktoberfest 2023)Playthrough1:04:56

Autumn For Barbarossa - Gameplay (Tanktoberfest 2023)

Hexed And Countered

Hexed And Countered

3 of 4

Creators who cover this

All channels
WARdROBE
WARdROBE
3 videos of this game
Gaming with ER Bickford
Gaming with ER Bickford
1 video of this game
Hexed And Countered
Hexed And Countered
1 video of this game

Games like this

All games

DAK: The Campaign in North Africa, 1940-1942

1997·Dean Essig

Videos
18
Creators
2
Mostly playthroughs

2 players·360 min·Very heavy weight

Arracourt

2022·Dean Essig, Carl Fung

Videos
18
Creators
10
Mostly playthroughs

2 players·120 min·Heavy weight

Inflection Point: The Battle for Kalach and the Battle of Chir

2025·Dean Essig, Carl Fung

Videos
17
Creators
6
Mostly playthroughs

2 - 4 players·60 - 240 min

Afrika: The North African Campaign, 1940-1942

1993·Dean Essig

Videos
16
Creators
5
Mostly playthroughs

1 - 2 players·120 - 720 min·Medium weight

About Autumn For Barbarossa

From BoardGameGeek:

Autumn For Barbarossa, (AfB) is a Standard Combat Series (SCS) game covering the the struggle to seize Smolensk in the late summer of 1941. This marks the end of the opening phase of Operation Barbarossa and the stabilization of the front until the effort to take Moscow in Operation Typhoon in the fall. AfB features a small map area and a limited number of units, making it easily accessible for fast or competition play. The entire campaign finishes in 10 turns. Play begins with the German offensive in full bloom. The German player attempts to rapidly seize as much of the map (in the form of Victory Point locations) as he can. Speed is essential; while he has several cities to reduce, he knows the clock is ticking before Hitler pulls the plug on his efforts. The commanders did not realize this was in the cards, but for design purposes we assume the player feels the pistol pointed at his head. The Germans have copious air and mechanized forces to accomplish their goals...for the moment. At some point determined by the "Hitler Roll", the German mechanized forces are taken off the map, their air support is cut in half, and the Red counteroffensive strikes in an attempt to turn things around. The Soviet player stalls, withdraws, and conserves his forces while letting the German offensive expend itself. As the high tide passes, he prepares his rebuilt Red Army for the second half of the game: the Soviet effort to blunt the German gains and recoup their losses as best they can. It that was first published in Special_Ops magazine #7 (2017). Game Scale: Game Turn: 6 days Hex: 7 miles / 11.2 kilometers Units: Regiment to Division Game Inventory (Special Ops edition): One 16 x 28" full color mapsheet One dual-side printed countersheet (280 1/2" counters) One 8-page Autumn for Barbarossa rules booklet Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 3-6

Designers

Dean Essig, Hans Kishel

Artists

Nicolás Eskubi, Dean Essig

Publisher

Multi-Man Publishing

Categories

WargameWorld War II

Mechanics

Dice RollingGrid MovementHex GridCombat Resolution
View on BoardGameGeek ›
Home
Games
Autumn For Barbarossa
cached: 232139