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Visitor in Blackwood Grove

Visitor in Blackwood Grove

2018·Mary Flanagan, Max Seidman

3 - 6 players
5 - 15 min
Light weight: Learn it in minutes

From BoardGameGeek

A spacecraft crashes in Blackwood Grove, and the Kid is the only one watching. Federal Agents hunt down the signal, but no one can get near the craft due to its crushing forcefield. Why can some objects pass through it, but others are repelled? Hiding in the craft, the Visitor hopes the Kid can figure out the rule before the Agents and help it escape. The agents want to dissect the Visitor and keep the ship. Visitor in Blackwood Grove is an asymmetric, two-versus-many, inductive-reasoning game in which one player - the Visitor - makes up a secret rule like "Things that contain metal" to determine which objects can pass through the forcefield. The other players - the Agents and the Kid - try to figure out the rule by seeing which objects pass through the forcefield and which don't. The Agents secretly test cards from their hands to learn what passes the rule and what doesn't. The Kid tries to predict which cards will pass the rule, and she builds trust with the Visitor if she's right. The Kid and the Visitor are on a team - if the Visitor makes a rule that's too easy, the agents will solve it first and he will lose. If the Visitor makes the rule too hard, nobody will be able to solve it and the Agents will win. If the Visitor makes the rule just right, the Kid will figure it out before the agents and both the Kid and the Visitor win! Awards & Honors: BostonFIG Fest // 2017 - Audience Choice Award IndieCade // 2017 Official Selection Mensa Mind Games // 2019 Finalist Indie Mega Booth PAX East // 2018 Official Selection

Visitor in Blackwood Grove

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Daily Game Unboxing - May 9, 2018Review5:27

Daily Game Unboxing - May 9, 2018

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About Visitor in Blackwood Grove

From BoardGameGeek:

A spacecraft crashes in Blackwood Grove, and the Kid is the only one watching. Federal Agents hunt down the signal, but no one can get near the craft due to its crushing forcefield. Why can some objects pass through it, but others are repelled? Hiding in the craft, the Visitor hopes the Kid can figure out the rule before the Agents and help it escape. The agents want to dissect the Visitor and keep the ship. Visitor in Blackwood Grove is an asymmetric, two-versus-many, inductive-reasoning game in which one player - the Visitor - makes up a secret rule like "Things that contain metal" to determine which objects can pass through the forcefield. The other players - the Agents and the Kid - try to figure out the rule by seeing which objects pass through the forcefield and which don't. The Agents secretly test cards from their hands to learn what passes the rule and what doesn't. The Kid tries to predict which cards will pass the rule, and she builds trust with the Visitor if she's right. The Kid and the Visitor are on a team - if the Visitor makes a rule that's too easy, the agents will solve it first and he will lose. If the Visitor makes the rule too hard, nobody will be able to solve it and the Agents will win. If the Visitor makes the rule just right, the Kid will figure it out before the agents and both the Kid and the Visitor win! Awards & Honors: BostonFIG Fest // 2017 - Audience Choice Award IndieCade // 2017 Official Selection Mensa Mind Games // 2019 Finalist Indie Mega Booth PAX East // 2018 Official Selection

Designers

Mary Flanagan, Max Seidman

Artists

Maggie Chiang, Jack Hagley

Publisher

Resonym

Categories

PuzzleScience Fiction

Mechanics

DeductionPattern RecognitionPush Your LuckTeam-Based Game
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