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Pub Battles:  Antietam

Pub Battles: Antietam

2017

1 - 14 players
45 - 90 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Description from the publisher: In Pub Battles: Antietam, players fight in this final battle of Lee's 1862 invasion of the north. This system is know for: fast play time (1.5 hours) simple rules (1 page quick start rules) stunning components (real canvas period map with hardwood kriegsspiel style blocks.) Units move by Corps in random order (chit pull). Your HQs can attempt to alter this sequence. This recreates the random chaos of battlefields. Players must watch for timing opportunities / threats; and be able to adapt their plans to battlefield conditions. You can order your troops forward but you can't be certain WHEN they will move. There are no hexes or areas in this game. Pieces simply move mini style across the terrain. No CRT. Players simply roll dice to score hits in combat. The Confederates are badly out numbered but in good defensive terrain. With their backs to the uncrossible Potomac river, there was only 1 route of escape to the south. If the Federals can cut this link, Lee's army will be forced to surrender, ending the war early. -"Antietam was a blast! This battle is like a bare knuckle, back alley brawl!" You can play in multiplayer teams (up to 14 players) with each player controlling 1 or more Corps with restricted communication.

Pub Battles:  Antietam

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Antietam Pub Battles Unboxing | US Civil War | Command Post GamesUnboxing15:50

Antietam Pub Battles Unboxing | US Civil War | Command Post Games

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Zilla Blitz

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Zilla Blitz
Zilla Blitz
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About Pub Battles: Antietam

From BoardGameGeek:

Description from the publisher: In Pub Battles: Antietam, players fight in this final battle of Lee's 1862 invasion of the north. This system is know for: fast play time (1.5 hours) simple rules (1 page quick start rules) stunning components (real canvas period map with hardwood kriegsspiel style blocks.) Units move by Corps in random order (chit pull). Your HQs can attempt to alter this sequence. This recreates the random chaos of battlefields. Players must watch for timing opportunities / threats; and be able to adapt their plans to battlefield conditions. You can order your troops forward but you can't be certain WHEN they will move. There are no hexes or areas in this game. Pieces simply move mini style across the terrain. No CRT. Players simply roll dice to score hits in combat. The Confederates are badly out numbered but in good defensive terrain. With their backs to the uncrossible Potomac river, there was only 1 route of escape to the south. If the Federals can cut this link, Lee's army will be forced to surrender, ending the war early. -"Antietam was a blast! This battle is like a bare knuckle, back alley brawl!" You can play in multiplayer teams (up to 14 players) with each player controlling 1 or more Corps with restricted communication.

Publisher

Command Post Games

Categories

American Civil WarWargame

Mechanics

Chit-Pull SystemDice Rolling
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