Faybell

Faybell

2017Bez Shahriari

2 - 5 players
15 - 30 min

From BoardGameGeek

A co-operative storytelling activity. Players first use the letters to inspire 5 story elements which are placed into a chronological timeline of when they will appear in the story. They then take turns, each saying one sentence (starting with the top letter on a card) and then nominating a word (starting with the lower letter) that the next player must include in [i]their[/i] sentence. In this way, you have autonomy on your own sentence, but also where it will continue next. When all story elements have been used and someone feels the story should end, they simply say, 'The end.' If anyone is happy, everyone wins. This is one of many rulesets for the Wibbell++ deck.

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AmassGames
AmassGames
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About Faybell

From BoardGameGeek:

A co-operative storytelling activity. Players first use the letters to inspire 5 story elements which are placed into a chronological timeline of when they will appear in the story. They then take turns, each saying one sentence (starting with the top letter on a card) and then nominating a word (starting with the lower letter) that the next player must include in [i]their[/i] sentence. In this way, you have autonomy on your own sentence, but also where it will continue next. When all story elements have been used and someone feels the story should end, they simply say, 'The end.' If anyone is happy, everyone wins. This is one of many rulesets for the Wibbell++ deck.

Designer

Bez Shahriari

Artist

Bez Shahriari

Categories

Card Game

Mechanics

Storytelling
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