2020Alex Crispin, Thomas Pike, James Shelton
- Videos
- 56
- Creators
- 34
1 - 4 players20 - 60 minMedium weight

2017Alex Crispin, Thomas Pike, James Shelton
Mostly playthroughs and reviews. Escape the Dark Castle is covered on BoardGameVideo.com by 20 reviews, 8 how-to-play guides, 30 recorded sessions, 3 unboxings, and 5 other videos.
From BoardGameGeek
Escape the Dark Castle is a simple, cooperative game of retro-atmospheric adventure. Players take on the roles of prisoners, wrongfully incarcerated in the depths of The Dark Castle. Whether it's the Abbot, the Tailor or any of the six playable characters, each prisoner is represented by a character card and a custom character die showing that prisoner's unique endowment of Might, Cunning and Wisdom - the game's three traits. Embarking on a desperate quest to escape, the players must work together using custom dice and item cards to overcome the castle's many horrors, traps, and challenges - each of which is represented by a large, illustrated chapter card. At the beginning of each game, 15 of these chapter cards are drawn at random from a larger deck to create a unique castle every time. Gameplay involves one player revealing a new chapter card each turn, in a motion like turning a page of a book. When a card is turned, the next chamber or passageway into which the prisoners have stumbled is revealed. There is no turn order. Instead, players decide as a group who will turn the next chapter card, and there are often grisly consequences for the one that does! Once revealed, the chapter card will explain the situation facing the group and what must be done to get through it. In the style of choose-your-path adventures, most chapters offer the group a choice about how to proceed. Bribe the drunken guards or attack them? Charge the beast or lure it out? Steal from the kitchen stores or keep moving? Each chapter is a mini-game and a variety of mechanics are required to complete it, from RPG-style skill tests for an individual character, to push-your-luck dice rolling as a team, to the playing of item cards collected along the way to bolster the tactical abilities of the group. When the players choose to enter (or fail to avoid) combat, all players roll their unique character dice simultaneously to make an attack against the enemy. They need to collectively muster the right combination of Might, Cunning and Wisdom to defeat the foe in question, or risk taking damage. Blocking, Resting, and the use of Weapons, Relics and Potions will help to keep the prisoners alive. The goal of the game is for the group to complete every chapter in the castle deck, then defeat the final boss. To win, they must keep every member of the team alive - if any player is killed the game ends immediately.
Escape the Dark Castle has 66 videos from 43 creators: 20 reviews, 8 how-to-play guides, 30 playthroughs, 3 unboxings and 5 other videos. They date from 2017 to October 2026.
To learn the rules, start with "Escape the Dark Castle - Refresher on How to Play // Cosmic Tavern" by Cosmic Tavern, which runs 7 min.
For an opinion before you buy, start with "Escape the Dark Castle Review - with Tom Vasel" by The Dice Tower. 17 creators have reviewed it. To see it played, watch "Let's Play: Escape The Dark Castle" by OnTableTop, one of 30 playthroughs.
If you like it, try Escape the Dark Sector, The Last of Us: Escape the Dark, Escape the Dark Castle: Adventure Pack 1 – Cult of the Death Knight and Escape the Dark Castle: Adventure Pack 2 – Scourge of the Undead Queen, also by Alex Crispin. It appears in convention videos from UK Games Expo 2017.
8 of 43
2020Alex Crispin, Thomas Pike, James Shelton
1 - 4 players20 - 60 minMedium weight
2024Alex Crispin, Thomas Pike, James Shelton
1 - 5 players60 - 120 minMedium weight
2017Alex Crispin, Thomas Pike, James Shelton
1 - 4 players20 - 45 minLight weight
2018Alex Crispin, Thomas Pike, James Shelton
1 - 4 players20 - 45 minLight weight
From BoardGameGeek:
Escape the Dark Castle is a simple, cooperative game of retro-atmospheric adventure. Players take on the roles of prisoners, wrongfully incarcerated in the depths of The Dark Castle. Whether it's the Abbot, the Tailor or any of the six playable characters, each prisoner is represented by a character card and a custom character die showing that prisoner's unique endowment of Might, Cunning and Wisdom - the game's three traits. Embarking on a desperate quest to escape, the players must work together using custom dice and item cards to overcome the castle's many horrors, traps, and challenges - each of which is represented by a large, illustrated chapter card. At the beginning of each game, 15 of these chapter cards are drawn at random from a larger deck to create a unique castle every time. Gameplay involves one player revealing a new chapter card each turn, in a motion like turning a page of a book. When a card is turned, the next chamber or passageway into which the prisoners have stumbled is revealed. There is no turn order. Instead, players decide as a group who will turn the next chapter card, and there are often grisly consequences for the one that does! Once revealed, the chapter card will explain the situation facing the group and what must be done to get through it. In the style of choose-your-path adventures, most chapters offer the group a choice about how to proceed. Bribe the drunken guards or attack them? Charge the beast or lure it out? Steal from the kitchen stores or keep moving? Each chapter is a mini-game and a variety of mechanics are required to complete it, from RPG-style skill tests for an individual character, to push-your-luck dice rolling as a team, to the playing of item cards collected along the way to bolster the tactical abilities of the group. When the players choose to enter (or fail to avoid) combat, all players roll their unique character dice simultaneously to make an attack against the enemy. They need to collectively muster the right combination of Might, Cunning and Wisdom to defeat the foe in question, or risk taking damage. Blocking, Resting, and the use of Weapons, Relics and Potions will help to keep the prisoners alive. The goal of the game is for the group to complete every chapter in the castle deck, then defeat the final boss. To win, they must keep every member of the team alive - if any player is killed the game ends immediately.
Designers
Alex Crispin, Thomas Pike, James Shelton
Artist
Alex Crispin
Publisher
Themeborne Ltd.
Mechanics