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Assault Red Horizon 41

Assault Red Horizon 41

2021·Wolfgang Klein, Erich Rankl

Videos
31
Creators
12

Mainly unboxings and reviews. Assault Red Horizon 41 is covered on BoardGameVideo.com by 7 reviews, 4 how-to-play guides, 6 recorded sessions, 9 unboxings, and 5 other videos.

2 - 4 players
30 - 180 min
Heavy weight: Expect a long teach

From BoardGameGeek

Assault – Red Horizon 41 is the first volume in a planned series of tactical level wargames in which players lead historical units into battle during Operation Barbarossa (June through October 1941). A Clash of Titans – the German Army and the Soviet Army fighting one another in a life and death struggle with infantry, artillery and armored units. Assault – Red Horizon 41 is intentionally not intended to be a simulation, but rather it abstracts certain aspects in favor of playability and manageable game length to convey the feeling of comprehensive tactical combat situations. Game Mechanics and rules: The Assault Game System is designed to be completely modular and to accommodate a wide range of preferences for those playing it. There are different scenarios that the players can choose from, and within these scenarios, the Order of Battle can vary through the use of Formation Cards. In each scenario, rather than being given a set Order of Battle, the players will randomly select Formation Cards (infantry, artillery, or armor/vehicle) based on the side they are playing. The Formation Cards give the player a certain number and type of units available for the scenario. This ensures both variation and regular surprises, since the make-up of your forces will change from game to game. Your High Command has assigned you certain units to achieve a particular goal; you will have to adjust your individual tactics based on the available units and the objectives you have been given! Units in the Assault Game System are activated by Command points. Players receive a certain number of Command points, which are listed on the Formation cards. Before Command Phase, players secretly decide (behind a small screen or divider) which units to activate in the current turn. The Command point allowance lets the player activate approximately 75% of all available units. Thus, players must set priorities for the turn. Not only does this speed up the game play, since all units are not used in each turn, but it also makes for some exciting moments in the fight. In the Assault Game System, we have tried to minimize the counter stacking issue. With many game systems in the hobby, you can find towers of counters and markers on certain hexes of the game board. The overview is then quickly lost. In the Assault Game System, there is a clear limit of one unit counter per hex, with the exception being when units in are being transported. In addition, there is usually only one command and/or status marker. Regarding Command and Unit State Markers, we have devised a simple double-marker system: each marker is double-sided and after the end of the round, in the Organization Phase, the markers are simply flipped or removed depending on their color. This helps to speed up play. In general, Assault has attempted to emphasize game flow. The fact that Command Points are assigned to activate units in the Planning Phase accelerates the game. Since the units to be activated are already established before the Action Phase, there is less for the player to think about and fewer opportunities for AP to set in. The Dynamic Campaign System: "Crossing the Narew" "It is the end of June 1941, when the German Wehrmacht begins the largest land operation of World War II, Operation Barbarossa. More than four million German soldiers are in their starting positions on the eastern borders of the German Reich. The strategic objective is the capital Moscow. To be successful, the operation must combine strength with speed. Key to this will be seizing control the bridges that lie between the German Wehrmacht and its ultimate prize. In this campaign, players take on the role of a company commander in order to achieve victory for their own faction. Each serving in the ranks of one of the two divisions that took part historically, the German 7th Infantry Division and the Soviet 13th Rifle Division. The campaign consists of four connected battles and covers the period 24-25 June 1941. This campaign is in line with historical operations for crossing the Narew River. This crossing was important and had to be achieved quickly in order to close the town of Bialystok and the connected basin." Another aspect that sets Assault Red Horizons '41 apart from the competition is our Dynamic Campaign Systemwhich will be included in the base game. We have designed a system whereby multiple scenarios can be linked with a variable starting set up for each subsequent scenario dependent upon how many of the victory conditions each side achieves. The players conduct operations, each commanding a company of troops from regiments that actually served on the Eastern Front. The campaign includes 8 different plots for a high replay value.

Assault Red Horizon 41

Watch first

Learn to play

Assault - Gameplay Overview18:42

Assault - Gameplay Overview

Assault Games

Assault Games

Review

TDG: Assault Red Horizon 4115:08

TDG: Assault Red Horizon 41

The Discriminating Gamer

The Discriminating Gamer

Watch it played

Gameplay: Assault - Red Horizon 41 - Turn 251:46

Gameplay: Assault - Red Horizon 41 - Turn 2

My Own Worst Enemy

My Own Worst Enemy

Which Assault Red Horizon 41 video should I watch?

Assault Red Horizon 41 has 31 videos from 12 creators: 7 reviews, 4 how-to-play guides, 6 playthroughs, 9 unboxings and 5 other videos. They date from 2020 to March 2024.

To learn the rules, start with "Assault - Gameplay Overview" by Assault Games, which runs 19 min.

For an opinion before you buy, start with "TDG: Assault Red Horizon 41" by The Discriminating Gamer. 6 creators have reviewed it. To see it played, watch "Gameplay: Assault - Red Horizon 41 - Turn 2" by My Own Worst Enemy, one of 6 playthroughs.

If you like it, try Assault: Sicily '43 – Gela Beachhead, Assault Sicily 43: Primosole Bridge Expansion and Assault Red Horizon 41: TA/OAS Expansion, also by Wolfgang Klein, or The Last Hundred Yards, which shares several of its mechanics.

All videos

RH41 Campaign Turns 1 and 2 (playing)Playthrough57:48

RH41 Campaign Turns 1 and 2 (playing)

Popping Smoke

Popping Smoke

RH41 Campaign Turns 1 and 2 (getting started)Playthrough24:27

RH41 Campaign Turns 1 and 2 (getting started)

Popping Smoke

Popping Smoke

RH41 Campaign SetupPlaythrough14:03

RH41 Campaign Setup

Popping Smoke

Popping Smoke

First look at Assault Red Horizon 41Unboxing39:17

First look at Assault Red Horizon 41

The Boardgames Chronicle

The Boardgames Chronicle

Red Horizon '41 Expansion First Look | Assault Games | Board Game | World War 2 Tactical WargameUnboxing5:33

Red Horizon '41 Expansion First Look | Assault Games | Board Game | World War 2 Tactical Wargame

Zilla Blitz

Zilla Blitz

Red Horizon '41 First Look | Assault Games | Board Game | World War 2 Tactical WargameUnboxing26:14

Red Horizon '41 First Look | Assault Games | Board Game | World War 2 Tactical Wargame

Zilla Blitz

Zilla Blitz

TDG: Assault Red Horizon 41Review15:08

TDG: Assault Red Horizon 41

The Discriminating Gamer

The Discriminating Gamer

Gimpys Gal Guesses Assault Red Horizon 41Humor26:56

Gimpys Gal Guesses Assault Red Horizon 41

TheGimpyGamer

TheGimpyGamer

REVIEW ‘Assault: Red Horizon 41’ by Wolfgang KleinReview18:42

REVIEW ‘Assault: Red Horizon 41’ by Wolfgang Klein

Bonding With Boardgames & RPGs

Bonding With Boardgames & RPGs

Gameplay: Assault - Red Horizon 41 - Turn 2Playthrough51:46

Gameplay: Assault - Red Horizon 41 - Turn 2

My Own Worst Enemy

My Own Worst Enemy

UNBOXING 'Assault Red Horizon 41'Unboxing11:44

UNBOXING 'Assault Red Horizon 41'

Bonding With Boardgames & RPGs

Bonding With Boardgames & RPGs

Gameplay: Assault - Red Horizon 41 - SetupPlaythrough37:53

Gameplay: Assault - Red Horizon 41 - Setup

My Own Worst Enemy

My Own Worst Enemy

Assault - Gameplay Overview18:42

Assault - Gameplay Overview

Assault Games

Assault Games

Assault Live Testing with Newbees Conclusion2:10

Assault Live Testing with Newbees Conclusion

Assault Games

Assault Games

Designers Homestory: ASSAULT Red Horizon 412:39

Designers Homestory: ASSAULT Red Horizon 41

Assault Games

Assault Games

ASSAULT Red Horizon 41 Kickstarter Launch2:59

ASSAULT Red Horizon 41 Kickstarter Launch

Assault Games

Assault Games

TDG: Assault Red Horizon 4115:08

TDG: Assault Red Horizon 41

The Discriminating Gamer

The Discriminating Gamer

REVIEW ‘Assault: Red Horizon 41’ by Wolfgang Klein18:42

REVIEW ‘Assault: Red Horizon 41’ by Wolfgang Klein

Bonding With Boardgames & RPGs

Bonding With Boardgames & RPGs

Review: Assault Red Horizon '41 - The Players' Aid53:24

Review: Assault Red Horizon '41 - The Players' Aid

The Players Aid

The Players Aid

Assault Red Horizon 41 Overview30:56

Assault Red Horizon 41 Overview

TheGimpyGamer

TheGimpyGamer

P'tit coup d'oeil sur Assault Red Horizon 41 : Scénario 2.20:41

P'tit coup d'oeil sur Assault Red Horizon 41 : Scénario 2.

Sergeant Rorhak

Sergeant Rorhak

Whiskey Charlie - Episode 37: March Madness1:54:19

Whiskey Charlie - Episode 37: March Madness

Moe's Game Table

Moe's Game Table

Too Big To Play - Monthly Debrief S2E2 - February 2022 - The Players' Aid1:14:43

Too Big To Play - Monthly Debrief S2E2 - February 2022 - The Players' Aid

The Players Aid

The Players Aid

Gameplay: Assault - Red Horizon 41 - Turn 251:46

Gameplay: Assault - Red Horizon 41 - Turn 2

My Own Worst Enemy

My Own Worst Enemy

Gameplay: Assault - Red Horizon 41 - Setup37:53

Gameplay: Assault - Red Horizon 41 - Setup

My Own Worst Enemy

My Own Worst Enemy

P'tit coup d'oeil sur Assault Red Horizon 4122:57

P'tit coup d'oeil sur Assault Red Horizon 41

Sergeant Rorhak

Sergeant Rorhak

RH41 Campaign Setup14:03

RH41 Campaign Setup

Popping Smoke

Popping Smoke

RH41 Campaign Turns 1 and 2 (playing)57:48

RH41 Campaign Turns 1 and 2 (playing)

Popping Smoke

Popping Smoke

RH41 Campaign Turns 1 and 2 (getting started)24:27

RH41 Campaign Turns 1 and 2 (getting started)

Popping Smoke

Popping Smoke

ASSAULT RED HORIZON '41 Is this the Best Value for a Tactical Game?18:09

ASSAULT RED HORIZON '41 Is this the Best Value for a Tactical Game?

Smitty's Game Table

Smitty's Game Table

Assault Red Horizon 41 from Assault Games Preview20:22

Assault Red Horizon 41 from Assault Games Preview

Moe's Game Table

Moe's Game Table

Unboxing: Red Horizon 41 from Assault Games - The Players' Aid13:47

Unboxing: Red Horizon 41 from Assault Games - The Players' Aid

The Players Aid

The Players Aid

UNBOXING 'Assault Red Horizon 41'11:44

UNBOXING 'Assault Red Horizon 41'

Bonding With Boardgames & RPGs

Bonding With Boardgames & RPGs

Unboxing: Assault Red Horizon 4114:52

Unboxing: Assault Red Horizon 41

Assault Games

Assault Games

First look at Assault Red Horizon 4139:17

First look at Assault Red Horizon 41

The Boardgames Chronicle

The Boardgames Chronicle

Red Horizon '41 First Look | Assault Games | Board Game | World War 2 Tactical Wargame26:14

Red Horizon '41 First Look | Assault Games | Board Game | World War 2 Tactical Wargame

Zilla Blitz

Zilla Blitz

Red Horizon '41 Expansion First Look | Assault Games | Board Game | World War 2 Tactical Wargame5:33

Red Horizon '41 Expansion First Look | Assault Games | Board Game | World War 2 Tactical Wargame

Zilla Blitz

Zilla Blitz

Unboxing: Assault - Red Horizon 4121:16

Unboxing: Assault - Red Horizon 41

My Own Worst Enemy

My Own Worst Enemy

Gimpys Gal Guesses Assault Red Horizon 4126:56

Gimpys Gal Guesses Assault Red Horizon 41

TheGimpyGamer

TheGimpyGamer

8 of 12

Creators who cover this

All channels
Assault Games
Assault Games
9 videos of this game
My Own Worst Enemy
My Own Worst Enemy
3 videos of this game
Popping Smoke
Popping Smoke
3 videos of this game
The Players Aid
The Players Aid
3 videos of this game
Bonding With Boardgames & RPGs
Bonding With Boardgames & RPGs
2 videos of this game
Moe's Game Table
Moe's Game Table
2 videos of this game
Sergeant Rorhak
Sergeant Rorhak
2 videos of this game
TheGimpyGamer
TheGimpyGamer
2 videos of this game

Games like this

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Assault: Sicily '43 – Gela Beachhead

2025·Wolfgang Klein, Erich Rankl

Videos
45
Creators
11
Mainly playthroughs

2 - 4 players·60 - 180 min·Heavy weight

Assault Sicily 43: Primosole Bridge Expansion

2025·Wolfgang Klein, Erich Rankl

Videos
3
Creators
3
Mostly unboxings

2 - 4 players·60 - 180 min·Light weight

Assault Red Horizon 41: TA/OAS Expansion

2022·Wolfgang Klein, Erich Rankl

Videos
2
Creators
2
Unboxings

2 - 4 players·30 - 180 min

The Last Hundred Yards

2019·Mike Denson

Videos
58
Creators
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Mainly playthroughs and how-to-play

1 - 2 players·60 - 180 min·Heavy weight

About Assault Red Horizon 41

From BoardGameGeek:

Assault – Red Horizon 41 is the first volume in a planned series of tactical level wargames in which players lead historical units into battle during Operation Barbarossa (June through October 1941). A Clash of Titans – the German Army and the Soviet Army fighting one another in a life and death struggle with infantry, artillery and armored units. Assault – Red Horizon 41 is intentionally not intended to be a simulation, but rather it abstracts certain aspects in favor of playability and manageable game length to convey the feeling of comprehensive tactical combat situations. Game Mechanics and rules: The Assault Game System is designed to be completely modular and to accommodate a wide range of preferences for those playing it. There are different scenarios that the players can choose from, and within these scenarios, the Order of Battle can vary through the use of Formation Cards. In each scenario, rather than being given a set Order of Battle, the players will randomly select Formation Cards (infantry, artillery, or armor/vehicle) based on the side they are playing. The Formation Cards give the player a certain number and type of units available for the scenario. This ensures both variation and regular surprises, since the make-up of your forces will change from game to game. Your High Command has assigned you certain units to achieve a particular goal; you will have to adjust your individual tactics based on the available units and the objectives you have been given! Units in the Assault Game System are activated by Command points. Players receive a certain number of Command points, which are listed on the Formation cards. Before Command Phase, players secretly decide (behind a small screen or divider) which units to activate in the current turn. The Command point allowance lets the player activate approximately 75% of all available units. Thus, players must set priorities for the turn. Not only does this speed up the game play, since all units are not used in each turn, but it also makes for some exciting moments in the fight. In the Assault Game System, we have tried to minimize the counter stacking issue. With many game systems in the hobby, you can find towers of counters and markers on certain hexes of the game board. The overview is then quickly lost. In the Assault Game System, there is a clear limit of one unit counter per hex, with the exception being when units in are being transported. In addition, there is usually only one command and/or status marker. Regarding Command and Unit State Markers, we have devised a simple double-marker system: each marker is double-sided and after the end of the round, in the Organization Phase, the markers are simply flipped or removed depending on their color. This helps to speed up play. In general, Assault has attempted to emphasize game flow. The fact that Command Points are assigned to activate units in the Planning Phase accelerates the game. Since the units to be activated are already established before the Action Phase, there is less for the player to think about and fewer opportunities for AP to set in. The Dynamic Campaign System: "Crossing the Narew" "It is the end of June 1941, when the German Wehrmacht begins the largest land operation of World War II, Operation Barbarossa. More than four million German soldiers are in their starting positions on the eastern borders of the German Reich. The strategic objective is the capital Moscow. To be successful, the operation must combine strength with speed. Key to this will be seizing control the bridges that lie between the German Wehrmacht and its ultimate prize. In this campaign, players take on the role of a company commander in order to achieve victory for their own faction. Each serving in the ranks of one of the two divisions that took part historically, the German 7th Infantry Division and the Soviet 13th Rifle Division. The campaign consists of four connected battles and covers the period 24-25 June 1941. This campaign is in line with historical operations for crossing the Narew River. This crossing was important and had to be achieved quickly in order to close the town of Bialystok and the connected basin." Another aspect that sets Assault Red Horizons '41 apart from the competition is our Dynamic Campaign Systemwhich will be included in the base game. We have designed a system whereby multiple scenarios can be linked with a variable starting set up for each subsequent scenario dependent upon how many of the victory conditions each side achieves. The players conduct operations, each commanding a company of troops from regiments that actually served on the Eastern Front. The campaign includes 8 different plots for a high replay value.

Designers

Wolfgang Klein, Erich Rankl

Artists

Ingrid Grillenberger, Michael Grillenberger

Publisher

Assault Games

Categories

WargameWorld War II

Mechanics

Dice RollingHex GridLine of SightModular Board & Variable Setup
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