2020Scott Caputo, Luke Laurie
- Videos
- 55
- Creators
- 43
2 - 4 players60 - 90 minHeavy weight

2017Scott Caputo
From BoardGameGeek
With the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States - but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country. In Whistle Stop, you make your way west across the country, using your fledgling railroad company to build routes, pick up valuable cargo, and deliver needed goods to growing towns, creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way, you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West. This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods, they can deliver those goods to small towns to gain shares in railroads, or hold on to them for a bigger payout when they reach the west coast. At the same time, they try to optimize their actions (and gain extra ones), lay down new track tiles, block the other players, gather and use valuable whistles for special moves and abilities, and carefully manage their coal resources. -description from the publisher
Whistle Stop has 2 videos from 2 creators: 1 unboxing and 1 other video. They date from 2022 to May 2023.
If you like it, try Whistle Mountain, The One Hundred Torii, Snowfall Over Mountains and The One Hundred Torii: Diverging Paths, also by Scott Caputo.
2020Scott Caputo, Luke Laurie
2 - 4 players60 - 90 minHeavy weight
2020Scott Caputo
1 - 4 players45 - 60 minMedium weight
2024Eduardo Baraf, Scott Caputo, Melissa Caputo
1 players20 minLight weight
2023Eduardo Baraf, Scott Caputo
1 - 4 players45 minMedium weight
From BoardGameGeek:
With the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States - but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country. In Whistle Stop, you make your way west across the country, using your fledgling railroad company to build routes, pick up valuable cargo, and deliver needed goods to growing towns, creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way, you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West. This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods, they can deliver those goods to small towns to gain shares in railroads, or hold on to them for a bigger payout when they reach the west coast. At the same time, they try to optimize their actions (and gain extra ones), lay down new track tiles, block the other players, gather and use valuable whistles for special moves and abilities, and carefully manage their coal resources. -description from the publisher
Designer
Scott Caputo
Artists
Jason Boles, Stephanie Gustafsson
Publisher
Bézier Games
Categories
Mechanics