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Empyreal: Spells & Steam

Empyreal: Spells & Steam

2020·Trey Chambers

Videos
5
Creators
4

Mainly unboxings. Empyreal: Spells & Steam is covered on BoardGameVideo.com by 2 reviews and 3 unboxings.

2 - 6 players
30 - 75 min
Medium weight: Teach it in one sitting

From BoardGameGeek

The industrial age has come at last to the World of Indines! Use your ingenuity and the skill of your team of technomancers to cross the continent of Indines while connecting towns and building a vibrant trade network. Research new spells as you carve a path through the many treacherous terrains of the continent, using your company's unique advantages to outbuild the competition and secure supply lines for rare resources. In Empyreal: Spells & Steam, technomancers use mana to build rails, and the amount of mana crystals required to cast a spell varies by terrain and by the potency of the spell. Mana crystals must recharge after being used, so your choice of when and where to use each spell will be critical to determining the efficiency of your construction engine. The towns you choose to connect to your network will provide critical resources, and the value of these resources changes over time. Some become more valuable as they become more connected, while others become less valuable as their abundance increases. Thus, you need to be wary of what your competitors are building into their trade networks and adapt your strategies accordingly to maximize the value of your stock portfolio. Reaching new cities first gives you additional benefits, and being the first to bridge the continent provides you with a sizable commission from your backers. However, those who build first are more at the mercy of changing markets. Time your construction projects to maximize your profits and the flow of mana. -description from the publisher

Empyreal: Spells & Steam

Which Empyreal: Spells & Steam video should I watch?

Empyreal: Spells & Steam has 5 videos from 4 creators: 2 reviews and 3 unboxings. They date from 2022 to April 2024.

If you like it, try Harvest, Argent: The Consortium, Harvest and Harvest: Fall Festival, also by Trey Chambers.

All videos

Favourite Game Friday - Favorite Board Game we've only scratched the surface ofReview4:41

Favourite Game Friday - Favorite Board Game we've only scratched the surface of

BoxedMeeples

BoxedMeeples

So What's All This About... Empyreal 1/2: cool stuffUnboxing38:05

So What's All This About... Empyreal 1/2: cool stuff

GIVEPAUSE hobby

GIVEPAUSE hobby

Empyreal Spells and Steam - 5 Reasons to Play We Review this anime train board game from Level 99Review18:06

Empyreal Spells and Steam - 5 Reasons to Play We Review this anime train board game from Level 99

BoxedMeeples

BoxedMeeples

Empyreal Spells & Steam UnboxingUnboxing20:05

Empyreal Spells & Steam Unboxing

All Games New and Old

All Games New and Old

Empyreal Big Box + Expansions (+ Millennium Blades Errata) - Unboxing [MAGNATE PLEDGE][KICKSTARTER]Unboxing34:27

Empyreal Big Box + Expansions (+ Millennium Blades Errata) - Unboxing [MAGNATE PLEDGE][KICKSTARTER]

So Many Games, So Little Time SMGSLT

So Many Games, So Little Time SMGSLT

Creators who cover this

All channels
BoxedMeeples
BoxedMeeples
2 videos of this game
All Games New and Old
All Games New and Old
1 video of this game
GIVEPAUSE hobby
GIVEPAUSE hobby
1 video of this game
So Many Games, So Little Time SMGSLT
So Many Games, So Little Time SMGSLT
1 video of this game

Games like this

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Harvest

2024·Trey Chambers

Videos
56
Creators
39
Mainly reviews

1 - 4 players·30 - 60 min·Medium weight

Argent: The Consortium

2015·Trey Chambers

Videos
44
Creators
36
Mainly reviews

2 - 5 players·60 - 150 min·Heavy weight

Harvest

2017·Trey Chambers

Videos
16
Creators
15
Mostly reviews

2 - 4 players·30 - 75 min·Medium weight

Harvest: Fall Festival

2025·Trey Chambers

Videos
8
Creators
8
Mostly reviews and unboxings

1 - 4 players·30 - 60 min·Medium weight

About Empyreal: Spells & Steam

From BoardGameGeek:

The industrial age has come at last to the World of Indines! Use your ingenuity and the skill of your team of technomancers to cross the continent of Indines while connecting towns and building a vibrant trade network. Research new spells as you carve a path through the many treacherous terrains of the continent, using your company's unique advantages to outbuild the competition and secure supply lines for rare resources. In Empyreal: Spells & Steam, technomancers use mana to build rails, and the amount of mana crystals required to cast a spell varies by terrain and by the potency of the spell. Mana crystals must recharge after being used, so your choice of when and where to use each spell will be critical to determining the efficiency of your construction engine. The towns you choose to connect to your network will provide critical resources, and the value of these resources changes over time. Some become more valuable as they become more connected, while others become less valuable as their abundance increases. Thus, you need to be wary of what your competitors are building into their trade networks and adapt your strategies accordingly to maximize the value of your stock portfolio. Reaching new cities first gives you additional benefits, and being the first to bridge the continent provides you with a sizable commission from your backers. However, those who build first are more at the mercy of changing markets. Time your construction projects to maximize your profits and the flow of mana. -description from the publisher

Designer

Trey Chambers

Artists

Laura La Vito, Eunice Abigael Tiu

Publisher

Level 99 Games

Categories

FantasyTrains

Mechanics

Hex GridModular Board & Variable SetupNetwork and Route BuildingDrafting
View on BoardGameGeek ›
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