Envyra

Envyra

2018Rudy Priecinsky

2 - 4 players
15 - 25 min
1.9/5 weight

From BoardGameGeek

Envyra is a game of wits in which players compete to capture Tiles worth varying number of points. Players can maximize their points by capturing higher value Tiles, but also by collecting specific sets of Tiles worth extra bonus points. The expansion package Equilibrium adds additional opportunities to add points to one's score by gaining individual Equilibrium Cards. Each round consists of two stages – one where each player secretly and simultaneously selects the Tiles he wants to capture – and another where players reveal their selection and interact. Be careful – Envyra is not a game of chance. The player that best anticipates his opponents' moves and strategically adjusts in mid-play has the best chance to be the winner. The game ends when the End Tile is captured. Each player can try to end the game when it is most advantageous to him – at that moment he has the most points – making the game more dynamic and strategic. When the game ends, the player with the most points is the winner. If multiple players end with the same point total, the player who gained the most points through collecting specific sets is declared the winner.

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About Envyra

From BoardGameGeek:

Envyra is a game of wits in which players compete to capture Tiles worth varying number of points. Players can maximize their points by capturing higher value Tiles, but also by collecting specific sets of Tiles worth extra bonus points. The expansion package Equilibrium adds additional opportunities to add points to one's score by gaining individual Equilibrium Cards. Each round consists of two stages – one where each player secretly and simultaneously selects the Tiles he wants to capture – and another where players reveal their selection and interact. Be careful – Envyra is not a game of chance. The player that best anticipates his opponents' moves and strategically adjusts in mid-play has the best chance to be the winner. The game ends when the End Tile is captured. Each player can try to end the game when it is most advantageous to him – at that moment he has the most points – making the game more dynamic and strategic. When the game ends, the player with the most points is the winner. If multiple players end with the same point total, the player who gained the most points through collecting specific sets is declared the winner.

Designer

Rudy Priecinsky

Artist

Rudy Priecinsky

Categories

Abstract StrategyBluffingCard GameDeduction

Mechanics

Area Majority / InfluenceSet CollectionSimultaneous Action Selection
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