2009Justin De Witt
- Videos
- 68
- Creators
- 57
1 - 6 players30 - 60 minLight weight

2017Justin De Witt
Mostly reviews and how-to-play. Hotshots is covered on BoardGameVideo.com by 2 reviews, 2 how-to-play guides, 1 recorded sessions, and 1 other video.
From BoardGameGeek
In the cooperative, press-your-luck game Hotshots, crews of 1 to 4 players take on the roles of wildfire fighters - crew boss, spotter, swamper, and sawyer - with special abilities, then roll dice on burning terrain tiles to match the combinations shown on those tiles. The more faces they roll, the better they fight the fire. Players can choose to cut firebreaks, which protect tiles from embers blown by wind gusts, or push their luck to reduce flames and possibly even generate reward tokens. If players bust and fail to match at least three of the six symbols on the tile, the fire grows. Another option is to maneuver vehicles - air tanker, helicopter, and brush rig - to save the forest. Flame tokens are added at the end of each player's turn by the draw of a fire card, which can bring about light or strong wind gusts, increase the strength of the flames on certain tiles, and start fires. Too many flame tokens will cause a tile to scorch and be lost. Losing a terrain tile could also affect the game play. Some tiles are tied to crewmembers' special abilities, while others help the firefighters, and still others cause the fire to spread in unique ways. If eight tiles scorch or the fire camp scorches, the game is over and the forest is lost - but if the intrepid crew can extinguish the fire, the team wins together. The press-your-luck mechanism with ratcheting rewards creates tension, and the variety of ways to fight the fire makes for interesting choices. The modular tile layout and fire cards bring high replayability to the game, and the acrylic flame tokens provide an enticing table presence.
Hotshots has 6 videos from 6 creators: 2 reviews, 2 how-to-play guides, 1 playthrough and 1 other video. They date from April to May 2026.
To learn the rules, start with "Hotshots Board Game | How to Play" by Tantrum House, which runs 17 min.
For an opinion before you buy, start with "Hotshots 2nd Edition The excellent thematic co-op has been deluxified!" by Rahdo Runs Through. To see it played, watch "Hotshots - Teach & Playthrough" by Before You Play.
If you like it, try Castle Panic, Star Trek Panic, Castle Panic: The Wizard's Tower and Castle Panic: Big Box, also by Justin De Witt.
2009Justin De Witt
1 - 6 players30 - 60 minLight weight
2016Justin De Witt
1 - 6 players90 minMedium weight
2011Justin De Witt
1 - 6 players90 minMedium weight
2019Justin De Witt
1 - 6 players60 minMedium weight
From BoardGameGeek:
In the cooperative, press-your-luck game Hotshots, crews of 1 to 4 players take on the roles of wildfire fighters - crew boss, spotter, swamper, and sawyer - with special abilities, then roll dice on burning terrain tiles to match the combinations shown on those tiles. The more faces they roll, the better they fight the fire. Players can choose to cut firebreaks, which protect tiles from embers blown by wind gusts, or push their luck to reduce flames and possibly even generate reward tokens. If players bust and fail to match at least three of the six symbols on the tile, the fire grows. Another option is to maneuver vehicles - air tanker, helicopter, and brush rig - to save the forest. Flame tokens are added at the end of each player's turn by the draw of a fire card, which can bring about light or strong wind gusts, increase the strength of the flames on certain tiles, and start fires. Too many flame tokens will cause a tile to scorch and be lost. Losing a terrain tile could also affect the game play. Some tiles are tied to crewmembers' special abilities, while others help the firefighters, and still others cause the fire to spread in unique ways. If eight tiles scorch or the fire camp scorches, the game is over and the forest is lost - but if the intrepid crew can extinguish the fire, the team wins together. The press-your-luck mechanism with ratcheting rewards creates tension, and the variety of ways to fight the fire makes for interesting choices. The modular tile layout and fire cards bring high replayability to the game, and the acrylic flame tokens provide an enticing table presence.
Designer
Justin De Witt
Artists
Marie Bergeron, Víctor Pérez Corbella, Jeremy Mohler, Chris Quilliams
Publisher
Fireside Games
Categories
Mechanics