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Thurn and Taxis

Thurn and Taxis

2006·Andreas Seyfarth, Karen Seyfarth

Videos
8
Creators
6

Mostly reviews. Thurn and Taxis is covered on BoardGameVideo.com by 6 reviews and 2 how-to-play guides.

2 - 4 players
60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

In Thurn & Taxis, players build post office routes across Bavaria and the regions around, collecting bonus points in various ways. The board shows a map of all the cities, with roads leading from each one to some of its neighbors. There are various colored regions around the board, most with two or three cities, and a large region with all the Bavarian cities in the center. Players build postal routes from city to city to city so that each city is adjacent to the next city on the route and there is a road connecting these two cities. Each route must consist of at least three cities. Players may build only one route at a time. Routes are represented by melded city cards arranged in the order of the route. Players start with a supply of 20 post offices in their color, a carriage house card, and a player aid card. The board is populated with bonus tiles, carriage cards and city cards. On a turn, a player will draw a card from a display of six, face-up city cards (or the top of the face-down deck) and meld one card, either starting a new route or adding to the current one. If after adding to the route, the length of the route is at least three cities, the player may declare it finished and score it. The player may, depending on the length of the route and which cities are in the route, place post offices in the cities, collect bonus tiles, and acquire a higher value carriage. Optionally, the player may receive support from one postal official in the form of drawing a second card, melding a second card, refreshing the six city card display, or acquiring a higher value carriage than the route length when finishing a route. Once a route is scored, the city cards of that route are discarded, and the player begins a new route on their next turn. When a player exhausts their supply of post offices or acquires a value 7 carriage, the end of the game is triggered. Play continues until the player who is last in turn order finishes their turn, and the game ends. Players score points for their highest valued carriage and bonus tiles, then lose points for unplaced post offices. The player with the most points wins. The fact that you *must* add at least one city to your route each turn or lose the whole route gives the game an enjoyable planning element.

Thurn and Taxis

Watch first

Learn to play

Thurn and Taxis Learn How to Play by Purge Reviews5:01

Thurn and Taxis Learn How to Play by Purge Reviews

Purge Reviews

Purge Reviews

Review

Thurn and Taxis by Purge Reviews8:05

Thurn and Taxis by Purge Reviews

Purge Reviews

Purge Reviews

Which Thurn and Taxis video should I watch?

Thurn and Taxis has 8 videos from 6 creators: 6 reviews and 2 how-to-play guides. They date from 2022 to August 2026.

To learn the rules, start with "Thurn and Taxis Learn How to Play by Purge Reviews" by Purge Reviews, which runs 5 min.

For an opinion before you buy, start with "Thurn and Taxis by Purge Reviews" by Purge Reviews. 5 creators have reviewed it.

If you like it, try Puerto Rico, Puerto Rico 1897: Special Edition, Puerto Rico 1897 and San Juan 1897: Special Edition, also by Andreas Seyfarth.

All videos

Thurn and Taxis by Purge ReviewsReview8:05

Thurn and Taxis by Purge Reviews

Purge Reviews

Purge Reviews

Thurn and Taxis — How to Play, Why It's a Gem, and Designer Q&AReview57:13

Thurn and Taxis — How to Play, Why It's a Gem, and Designer Q&A

Board Gems

Board Gems

Thurn and Taxis Learn How to Play by Purge ReviewsHow to play5:01

Thurn and Taxis Learn How to Play by Purge Reviews

Purge Reviews

Purge Reviews

Booghy plays a classic... Thurn und TaxisReview1:52:02

Booghy plays a classic... Thurn und Taxis

Booghy Plays...

Booghy Plays...

Thurn Und Taxis Board Game Review - Still Worth It?Review11:28

Thurn Und Taxis Board Game Review - Still Worth It?

BoardGameBollocks

BoardGameBollocks

Thurn and Taxis - Playing With FriendsHow to play1:24:06

Thurn and Taxis - Playing With Friends

Getting Games

Getting Games

Booghy replays a classic... Thurn and Taxis(3p, Playthrough, Impressions)Review2:05:23

Booghy replays a classic... Thurn and Taxis(3p, Playthrough, Impressions)

Booghy Plays...

Booghy Plays...

breve reseña thurn and taxisReview5:34

breve reseña thurn and taxis

Los Juegos del Meeple

Los Juegos del Meeple

Creators who cover this

All channels
Booghy Plays...
Booghy Plays...
2 videos of this game
Purge Reviews
Purge Reviews
2 videos of this game
BoardGameBollocks
BoardGameBollocks
1 video of this game
Board Gems
Board Gems
1 video of this game
Getting Games
Getting Games
1 video of this game
Los Juegos del Meeple
Los Juegos del Meeple
1 video of this game

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About Thurn and Taxis

From BoardGameGeek:

In Thurn & Taxis, players build post office routes across Bavaria and the regions around, collecting bonus points in various ways. The board shows a map of all the cities, with roads leading from each one to some of its neighbors. There are various colored regions around the board, most with two or three cities, and a large region with all the Bavarian cities in the center. Players build postal routes from city to city to city so that each city is adjacent to the next city on the route and there is a road connecting these two cities. Each route must consist of at least three cities. Players may build only one route at a time. Routes are represented by melded city cards arranged in the order of the route. Players start with a supply of 20 post offices in their color, a carriage house card, and a player aid card. The board is populated with bonus tiles, carriage cards and city cards. On a turn, a player will draw a card from a display of six, face-up city cards (or the top of the face-down deck) and meld one card, either starting a new route or adding to the current one. If after adding to the route, the length of the route is at least three cities, the player may declare it finished and score it. The player may, depending on the length of the route and which cities are in the route, place post offices in the cities, collect bonus tiles, and acquire a higher value carriage. Optionally, the player may receive support from one postal official in the form of drawing a second card, melding a second card, refreshing the six city card display, or acquiring a higher value carriage than the route length when finishing a route. Once a route is scored, the city cards of that route are discarded, and the player begins a new route on their next turn. When a player exhausts their supply of post offices or acquires a value 7 carriage, the end of the game is triggered. Play continues until the player who is last in turn order finishes their turn, and the game ends. Players score points for their highest valued carriage and bonus tiles, then lose points for unplaced post offices. The player with the most points wins. The fact that you *must* add at least one city to your route each turn or lose the whole route gives the game an enjoyable planning element.

Designers

Andreas Seyfarth, Karen Seyfarth

Artist

Michael Menzel

Publisher

Hans im Glück

Categories

Post-NapoleonicTransportation

Mechanics

Hand ManagementNetwork and Route BuildingDraftingSet Collection
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