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Get in Gear

Get in Gear

2003·Thomas Rabideau

2 - 4 players
20 min
Light weight: Learn it in minutes

From BoardGameGeek

From the back of the box: A Challenging Race to Avoid Pitfalls in the Road and Reach the Finish Line First! Out of Gas! Flat Tire! Cows on the road! Players "drive" their cars on the ever-changing road, trying to avoid oil slicks, broken glass, accidents, and more. You decide how far you will drive each turn by how many dice you choose to roll. Green lights mean GO so the more green lights you roll the farther you can travel. But if you roll a red light you can't go anywhere - - - - As you make your journey you must watch the instruments on your dashboard, too. You may run out of gas, or your engine may overheat.

Get in Gear

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Get In Gear ReviewReview16:55

Get In Gear Review

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About Get in Gear

From BoardGameGeek:

From the back of the box: A Challenging Race to Avoid Pitfalls in the Road and Reach the Finish Line First! Out of Gas! Flat Tire! Cows on the road! Players "drive" their cars on the ever-changing road, trying to avoid oil slicks, broken glass, accidents, and more. You decide how far you will drive each turn by how many dice you choose to roll. Green lights mean GO so the more green lights you roll the farther you can travel. But if you roll a red light you can't go anywhere - - - - As you make your journey you must watch the instruments on your dashboard, too. You may run out of gas, or your engine may overheat.

Designer

Thomas Rabideau

Publisher

International Playthings, Inc.

Categories

Racing

Mechanics

Dice RollingModular Board & Variable SetupRoll and Move
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