2019Jason Harner, Matthew Ransom
- Videos
- 2
- Creators
- 2
1 - 5 players30 - 60 minMedium weight

2017Jason Harner, Matthew Ransom
Mostly playthroughs and unboxings. Unearth is covered on BoardGameVideo.com by 3 recorded sessions, 2 unboxings, and 1 other video.
From BoardGameGeek
Long ago, your ancestors built great cities across the world. Now your tribe must explore forests, deserts, islands, mountains, and caverns to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age. Unearth is a bend-your-luck game of dice placement and set collection. Designed by Jason Harner and Matthew Ransom, it plays in under an hour with 2-4 players. Each player leads a tribe of Delvers, represented by five dice (3 six-sided, 1 four-sided, and 1 eight-sided). Players take turns rolling and placing dice in an attempt to claim Ruins. The game's elegant core mechanic is accessible to players of all skill levels. High rolls help players claim Ruins, while low rolls help players collect Stones. This opens two paths to victory: claiming sets of Ruins or using Stones to build Wonders. Delver cards help you affect your dice rolls or dice in play, and Wonders can grant abilities that impact the late game.
Unearth has 6 videos from 5 creators: 3 playthroughs, 2 unboxings and 1 other video. They date from 2024 to April 2026.
If you like it, try Unearth: The Lost Tribe, also by Jason Harner, or Donut Shop, Rummikub and Pergamon, which share several of its mechanics.
2019Jason Harner, Matthew Ransom
1 - 5 players30 - 60 minMedium weight
2011Stefan Dorra, Ralf zur Linde
2 - 4 players45 minMedium weight
From BoardGameGeek:
Long ago, your ancestors built great cities across the world. Now your tribe must explore forests, deserts, islands, mountains, and caverns to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age. Unearth is a bend-your-luck game of dice placement and set collection. Designed by Jason Harner and Matthew Ransom, it plays in under an hour with 2-4 players. Each player leads a tribe of Delvers, represented by five dice (3 six-sided, 1 four-sided, and 1 eight-sided). Players take turns rolling and placing dice in an attempt to claim Ruins. The game's elegant core mechanic is accessible to players of all skill levels. High rolls help players claim Ruins, while low rolls help players collect Stones. This opens two paths to victory: claiming sets of Ruins or using Stones to build Wonders. Delver cards help you affect your dice rolls or dice in play, and Wonders can grant abilities that impact the late game.
Designers
Jason Harner, Matthew Ransom
Artists
David Pietrandrea, Jesse Riggle
Publisher
Brotherwise Games
Categories
Mechanics