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Gnomic Parliament

Gnomic Parliament

2025·Channing Jones

4 - 8 players
30 - 60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Gnomic Parliament is a cheerful, social, rule-changing game for 4-8 people, ages 10 and up. The playing time is about 45 minutes. Good judgment of other players and bluffing are important game elements. Each player is a member of the Parliament of Gnomes. The Parliament of Gnomes only works on its own procedures. The President of the Parliament proposes a law that changes these procedures. The law is then voted on. The parliamentarians have varying degrees of influence on whether the change is passed or not. However, they prefer to vote with the majority. This is considered particularly honorable. And honor is the most important thing for them. Each round, the "President" selects one of several "laws", being cards which have a slight rule change for the game, possibly giving points or extra votes to some of the players. Then the players discuss and finally vote on this "law", either yes or no, and possibly spending additional votes ("lobby votes"), to increase the chance of the vote going in their favor. Players who voted with the majority get a point. If the "law" passes it also goes into effect immediately, possibly giving extra points or lobby votes to some players. Some laws have a permanent effect, others only a one-time effect. At the end of the round, the Presidency possibly passes on to another player. Each game is very different because there are a lot more law cards in the deck than what can appear in one game. Any resemblance to reality is purely coincidental.

Gnomic Parliament

Watch first

Learn to play

Gnomic Parliament rules explanation11:08

Gnomic Parliament rules explanation

Seajay Games

Seajay Games

Review

Gnomic Parliament Review: Quick Take with Tom Vasel6:06

Gnomic Parliament Review: Quick Take with Tom Vasel

The Dice Tower

The Dice Tower

Which Gnomic Parliament video should I watch?

Gnomic Parliament has 3 videos from 3 creators: 1 review, 1 how-to-play guide and 1 unboxing. They date from January to July 2026.

To learn the rules, start with "Gnomic Parliament rules explanation" by Seajay Games, which runs 11 min.

For an opinion before you buy, start with "Gnomic Parliament Review: Quick Take with Tom Vasel" by The Dice Tower.

If you like it, try Galactic Era and Era of Atlantis, also by Channing Jones, or Zoo Vadis and Kingmaker, which share several of its mechanics.

All videos

Gnomic Parliament Review: Quick Take with Tom VaselReview6:06

Gnomic Parliament Review: Quick Take with Tom Vasel

The Dice Tower

The Dice Tower

Gnomic Parliament Preview. Vote like gnomes and win the house. #boardgameUnboxing2:57

Gnomic Parliament Preview. Vote like gnomes and win the house. #boardgame

PaintingwithMartin

PaintingwithMartin

Gnomic Parliament rules explanationHow to play11:08

Gnomic Parliament rules explanation

Seajay Games

Seajay Games

Creators who cover this

All channels
PaintingwithMartin
PaintingwithMartin
1 video of this game
Seajay Games
Seajay Games
1 video of this game
The Dice Tower
The Dice Tower
1 video of this game

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About Gnomic Parliament

From BoardGameGeek:

Gnomic Parliament is a cheerful, social, rule-changing game for 4-8 people, ages 10 and up. The playing time is about 45 minutes. Good judgment of other players and bluffing are important game elements. Each player is a member of the Parliament of Gnomes. The Parliament of Gnomes only works on its own procedures. The President of the Parliament proposes a law that changes these procedures. The law is then voted on. The parliamentarians have varying degrees of influence on whether the change is passed or not. However, they prefer to vote with the majority. This is considered particularly honorable. And honor is the most important thing for them. Each round, the "President" selects one of several "laws", being cards which have a slight rule change for the game, possibly giving points or extra votes to some of the players. Then the players discuss and finally vote on this "law", either yes or no, and possibly spending additional votes ("lobby votes"), to increase the chance of the vote going in their favor. Players who voted with the majority get a point. If the "law" passes it also goes into effect immediately, possibly giving extra points or lobby votes to some players. Some laws have a permanent effect, others only a one-time effect. At the end of the round, the Presidency possibly passes on to another player. Each game is very different because there are a lot more law cards in the deck than what can appear in one game. Any resemblance to reality is purely coincidental.

Designer

Channing Jones

Artist

Dennis Lohausen

Publisher

Fobs Games

Categories

FantasyParty Game

Mechanics

Hidden Victory PointsNegotiationVoting & Judging
View on BoardGameGeek ›
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