Gnomic Parliament

Gnomic Parliament

2025Channing Jones

4 - 8 players
30 - 60 min
2.0/5 weight

From BoardGameGeek

Gnomic Parliament is a cheerful, social, rule-changing game for 4-8 people, ages 10 and up. The playing time is about 45 minutes. Good judgment of other players and bluffing are important game elements. Each player is a member of the Parliament of Gnomes. The Parliament of Gnomes only works on its own procedures. The President of the Parliament proposes a law that changes these procedures. The law is then voted on. The parliamentarians have varying degrees of influence on whether the change is passed or not. However, they prefer to vote with the majority. This is considered particularly honorable. And honor is the most important thing for them. Each round, the "President" selects one of several "laws", being cards which have a slight rule change for the game, possibly giving points or extra votes to some of the players. Then the players discuss and finally vote on this "law", either yes or no, and possibly spending additional votes ("lobby votes"), to increase the chance of the vote going in their favor. Players who voted with the majority get a point. If the "law" passes it also goes into effect immediately, possibly giving extra points or lobby votes to some players. Some laws have a permanent effect, others only a one-time effect. At the end of the round, the Presidency possibly passes on to another player. Each game is very different because there are a lot more law cards in the deck than what can appear in one game. Any resemblance to reality is purely coincidental.

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About Gnomic Parliament

From BoardGameGeek:

Gnomic Parliament is a cheerful, social, rule-changing game for 4-8 people, ages 10 and up. The playing time is about 45 minutes. Good judgment of other players and bluffing are important game elements. Each player is a member of the Parliament of Gnomes. The Parliament of Gnomes only works on its own procedures. The President of the Parliament proposes a law that changes these procedures. The law is then voted on. The parliamentarians have varying degrees of influence on whether the change is passed or not. However, they prefer to vote with the majority. This is considered particularly honorable. And honor is the most important thing for them. Each round, the "President" selects one of several "laws", being cards which have a slight rule change for the game, possibly giving points or extra votes to some of the players. Then the players discuss and finally vote on this "law", either yes or no, and possibly spending additional votes ("lobby votes"), to increase the chance of the vote going in their favor. Players who voted with the majority get a point. If the "law" passes it also goes into effect immediately, possibly giving extra points or lobby votes to some players. Some laws have a permanent effect, others only a one-time effect. At the end of the round, the Presidency possibly passes on to another player. Each game is very different because there are a lot more law cards in the deck than what can appear in one game. Any resemblance to reality is purely coincidental.

Designer

Channing Jones

Artist

Dennis Lohausen

Categories

FantasyParty Game

Mechanics

Hidden Victory PointsNegotiationVoting
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