2022Ian Brody
- Videos
- 105
- Creators
- 76
2 - 4 players90 - 120 minHeavy weight

2016Ian Brody
From BoardGameGeek
Quartermaster General: 1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody and creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years. In Quartermaster General: 1914, each card has two different uses: one when played, and another when prepared. On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding lead. -description from the publisher
Quartermaster General: 1914 has 3 videos from 3 creators: 2 reviews and 1 unboxing. They date from 2022 to October 2023.
If you like it, try War of the Ring: The Card Game, Quartermaster General: South Front, Quartermaster General: East Front and War of the Ring: The Card Game – Fire and Swords, also by Ian Brody.
2022Ian Brody
2 - 4 players90 - 120 minHeavy weight
2025Ian Brody
2 players90 - 120 minHeavy weight
2023Ian Brody
2 players120 minMedium weight
2024Ian Brody
2 - 6 players60 minHeavy weight
From BoardGameGeek:
Quartermaster General: 1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody and creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years. In Quartermaster General: 1914, each card has two different uses: one when played, and another when prepared. On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding lead. -description from the publisher