2008Makoto Nakajima, Adam Starkweather
- Videos
- 25
- Creators
- 10
1 - 2 players180 minMedium weight

2005Alfredo Genovese
From BoardGameGeek
Bolide presents itself as a revolutionary car racing game since no cards or dice move the cars. Each driver can take total control of his own car by applying a move mechanism based on a second pawn, able to reproduce the real accelerations, decelerations and inertial movements of the cars during the races. To learn such a mechanism means to learn driving a racing car and to experience a very high simulation level: the drivers can work out the best routes along the squares of the track and push their car at the speed they want, racing opponents and making breathtaking over-takings or extreme braking. They really play with their driving style. But they should make sure they preserve their engine and tires for the last part of the race... Moving on to the advanced level, the top drivers, besides their driving skills, will have to demonstrate their strategic abilities by choosing the best tires, by deciding between pit stops tactics or long race ones and by identifying the optimum set-up to push the car ahead of all others. To improve the level of simulation and play, a die is provided to rule superior performance requests, unforeseen events & risky situations: this adds a touch of the unexpected to the Bolide race. The game comes with multilingual rules (Italian, English, German) Expanded by: Bolide Tracks #1: Roma (Italy) and O Copo (Brazil) Bolide Tracks #2: Bugeleisenring (Germany) and Tsunami (Japan) Developed from: Racetrack Similar to: Tacara
Bolide has 2 videos from 1 creator: 1 how-to-play guide and 1 other video. They date from April 2026.
If you like it, try Warriors of God: The Wars of England & France, 1135-1453, Chariot Race, Field Commander: Rommel or Almoravid: Reconquista and Riposte in Spain 1085-1086, which share several of its mechanics.
2008Makoto Nakajima, Adam Starkweather
1 - 2 players180 minMedium weight
2016Matt Leacock
2 - 6 players15 - 45 minLight weight
2008Dan Verssen
1 players120 minMedium weight
2022Volko Ruhnke
1 - 2 players60 - 360 minVery heavy weight
From BoardGameGeek:
Bolide presents itself as a revolutionary car racing game since no cards or dice move the cars. Each driver can take total control of his own car by applying a move mechanism based on a second pawn, able to reproduce the real accelerations, decelerations and inertial movements of the cars during the races. To learn such a mechanism means to learn driving a racing car and to experience a very high simulation level: the drivers can work out the best routes along the squares of the track and push their car at the speed they want, racing opponents and making breathtaking over-takings or extreme braking. They really play with their driving style. But they should make sure they preserve their engine and tires for the last part of the race... Moving on to the advanced level, the top drivers, besides their driving skills, will have to demonstrate their strategic abilities by choosing the best tires, by deciding between pit stops tactics or long race ones and by identifying the optimum set-up to push the car ahead of all others. To improve the level of simulation and play, a die is provided to rule superior performance requests, unforeseen events & risky situations: this adds a touch of the unexpected to the Bolide race. The game comes with multilingual rules (Italian, English, German) Expanded by: Bolide Tracks #1: Roma (Italy) and O Copo (Brazil) Bolide Tracks #2: Bugeleisenring (Germany) and Tsunami (Japan) Developed from: Racetrack Similar to: Tacara
Designer
Alfredo Genovese
Artist
Lucia Valentini
Publisher
Ghenos Games
Categories
Mechanics