2024Joseph M. Balkoski, Chris Withers
- Videos
- 57
- Creators
- 6
2 - 4 players60 - 600 minHeavy weight

1985Joseph M. Balkoski
How-to-play. Sixth Fleet: Modern Naval Combat in the Mediterranean is covered on BoardGameVideo.com by 5 how-to-play guides.
From BoardGameGeek
Sixth Fleet is a simulation game of near-future combat for control of the Mediterranean Basin. As commander of the U.S. or Soviet fleet and respective allies, you must form your ships into Task Forces and attempt to cripple the enemy's capital ships and submarines. Your limited air assets must be carefully assigned to defensive and offensive missions. Commando, parachute and amphibious assault units stand at the ready to capture vital objectives. Most important, you must protect your supply and replenishment ships, or your fleet will be unable to maintain combat momentum. Sixth Fleet is a comprehensive simulation of the myriad elements involved in future naval confrontation. Each 8 hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the US player chooses "Air", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft. Players also use their units to attempt to "detect" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs. Optional rules include nuclear weapons and logistics. About 14 scenarios are included which range from about 60 minutes (for Introductory Scenarios) to 3 to 6 hours (for Intermediate Scenarios) to 20 or more hours (for the Advanced Scenarios). Part of Victory Games Fleet Series.
Sixth Fleet: Modern Naval Combat in the Mediterranean has 5 videos from 1 creator: 5 how-to-play guides. They date from May to July 2025.
If you like it, try Thunder on the Mississippi: Grant's Vicksburg Campaign, On to Richmond II: The Union Strikes South, Roads to Gettysburg II: Lee Strikes North and Operation Typhoon: The German Assault on Moscow, 1941, also by Joseph M. Balkoski.
2024Joseph M. Balkoski, Chris Withers
2 - 4 players60 - 600 minHeavy weight
2023Joseph M. Balkoski, Ed Beach, Chris Withers
1 - 2 players60 - 1200 minHeavy weight
2018Joseph M. Balkoski, Ed Beach, Mike Belles, Chris Withers
2 players60 - 1200 minHeavy weight
1978Joe Angiolillo, Joseph M. Balkoski
2 players1500 minHeavy weight
From BoardGameGeek:
Sixth Fleet is a simulation game of near-future combat for control of the Mediterranean Basin. As commander of the U.S. or Soviet fleet and respective allies, you must form your ships into Task Forces and attempt to cripple the enemy's capital ships and submarines. Your limited air assets must be carefully assigned to defensive and offensive missions. Commando, parachute and amphibious assault units stand at the ready to capture vital objectives. Most important, you must protect your supply and replenishment ships, or your fleet will be unable to maintain combat momentum. Sixth Fleet is a comprehensive simulation of the myriad elements involved in future naval confrontation. Each 8 hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the US player chooses "Air", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft. Players also use their units to attempt to "detect" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs. Optional rules include nuclear weapons and logistics. About 14 scenarios are included which range from about 60 minutes (for Introductory Scenarios) to 3 to 6 hours (for Intermediate Scenarios) to 20 or more hours (for the Advanced Scenarios). Part of Victory Games Fleet Series.
Designer
Joseph M. Balkoski
Artists
Ted Koller, James Talbot
Publisher
Hobby Japan
Categories
Mechanics