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Sixth Fleet: Modern Naval Combat in the Mediterranean

Sixth Fleet: Modern Naval Combat in the Mediterranean

1985·Joseph M. Balkoski

Videos
5
Creators
1

How-to-play. Sixth Fleet: Modern Naval Combat in the Mediterranean is covered on BoardGameVideo.com by 5 how-to-play guides.

2 players
360 - 1200 min
Heavy weight: Expect a long teach

From BoardGameGeek

Sixth Fleet is a simulation game of near-future combat for control of the Mediterranean Basin. As commander of the U.S. or Soviet fleet and respective allies, you must form your ships into Task Forces and attempt to cripple the enemy's capital ships and submarines. Your limited air assets must be carefully assigned to defensive and offensive missions. Commando, parachute and amphibious assault units stand at the ready to capture vital objectives. Most important, you must protect your supply and replenishment ships, or your fleet will be unable to maintain combat momentum. Sixth Fleet is a comprehensive simulation of the myriad elements involved in future naval confrontation. Each 8 hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the US player chooses "Air", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft. Players also use their units to attempt to "detect" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs. Optional rules include nuclear weapons and logistics. About 14 scenarios are included which range from about 60 minutes (for Introductory Scenarios) to 3 to 6 hours (for Intermediate Scenarios) to 20 or more hours (for the Advanced Scenarios). Part of Victory Games Fleet Series.

Sixth Fleet: Modern Naval Combat in the Mediterranean

Which Sixth Fleet: Modern Naval Combat in the Mediterranean video should I watch?

Sixth Fleet: Modern Naval Combat in the Mediterranean has 5 videos from 1 creator: 5 how-to-play guides. They date from May to July 2025.

If you like it, try Thunder on the Mississippi: Grant's Vicksburg Campaign, On to Richmond II: The Union Strikes South, Roads to Gettysburg II: Lee Strikes North and Operation Typhoon: The German Assault on Moscow, 1941, also by Joseph M. Balkoski.

All videos

WANT to LEARN how to COMMAND a US CARRIER?How to play1:35:18

WANT to LEARN how to COMMAND a US CARRIER?

Aaron Plays

Aaron Plays

LEARNING TO PLAY SIXTH FLEET - EPISODE 1 - SUBMARINESHow to play1:02:58

LEARNING TO PLAY SIXTH FLEET - EPISODE 1 - SUBMARINES

Aaron Plays

Aaron Plays

HOW do you TACKLE a US NAVAL TASK FORCE?How to play47:49

HOW do you TACKLE a US NAVAL TASK FORCE?

Aaron Plays

Aaron Plays

LEARNING TO PLAY SIXTH FLEET - EPISODE 3 - SURFACE COMBAT IN THE MEDITERRANEAN SEAHow to play1:13:41

LEARNING TO PLAY SIXTH FLEET - EPISODE 3 - SURFACE COMBAT IN THE MEDITERRANEAN SEA

Aaron Plays

Aaron Plays

LEARNING TO PLAY SIXTH FLEET - EPISODE 2 - SUBMARINES v SURFACE UNITSHow to play49:51

LEARNING TO PLAY SIXTH FLEET - EPISODE 2 - SUBMARINES v SURFACE UNITS

Aaron Plays

Aaron Plays

Creators who cover this

All channels
Aaron Plays
Aaron Plays
5 videos of this game

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Thunder on the Mississippi: Grant's Vicksburg Campaign

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On to Richmond II: The Union Strikes South

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Roads to Gettysburg II: Lee Strikes North

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Operation Typhoon: The German Assault on Moscow, 1941

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About Sixth Fleet: Modern Naval Combat in the Mediterranean

From BoardGameGeek:

Sixth Fleet is a simulation game of near-future combat for control of the Mediterranean Basin. As commander of the U.S. or Soviet fleet and respective allies, you must form your ships into Task Forces and attempt to cripple the enemy's capital ships and submarines. Your limited air assets must be carefully assigned to defensive and offensive missions. Commando, parachute and amphibious assault units stand at the ready to capture vital objectives. Most important, you must protect your supply and replenishment ships, or your fleet will be unable to maintain combat momentum. Sixth Fleet is a comprehensive simulation of the myriad elements involved in future naval confrontation. Each 8 hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the US player chooses "Air", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft. Players also use their units to attempt to "detect" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs. Optional rules include nuclear weapons and logistics. About 14 scenarios are included which range from about 60 minutes (for Introductory Scenarios) to 3 to 6 hours (for Intermediate Scenarios) to 20 or more hours (for the Advanced Scenarios). Part of Victory Games Fleet Series.

Designer

Joseph M. Balkoski

Artists

Ted Koller, James Talbot

Publisher

Hobby Japan

Categories

Modern WarfareNauticalWargame

Mechanics

Dice RollingGrid MovementHex GridArea Movement
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Sixth Fleet: Modern Naval Combat in the Mediterranean
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