2022Max Anderson, Zac Dixon, Austin Harrison
- Videos
- 56
- Creators
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2 - 8 players60 - 90 minMedium weight

2016アキヒロイトオ (Akihiro Itoh), Kwaji, Daichi Okano, Kito Shinma
From BoardGameGeek
Do we really have free will? Who decides this? Are we controlled by what we hear and what we see, even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others, you have to find the right answers to a quiz or find the "insider" who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others. In more detail, players are assigned roles at random. One player is the "master", and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The "insider" player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as "commons". The commons then have approximately five minutes in which to ask the master "yes" or "no"-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses. If, however, the word is correctly guessed in the allowable time, the master flips the sand timer, and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly, they win the game together; if they do not, the insider wins.
2022Max Anderson, Zac Dixon, Austin Harrison
2 - 8 players60 - 90 minMedium weight
2023Travis Hancock
1 - 9 players20 - 40 minLight weight
2023Stefan Godot
4 - 8 players45 - 90 minMedium weight
2025Max Anderson, Zac Dixon, Austin Harrison
2 players30 minMedium weight
From BoardGameGeek:
Do we really have free will? Who decides this? Are we controlled by what we hear and what we see, even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others, you have to find the right answers to a quiz or find the "insider" who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others. In more detail, players are assigned roles at random. One player is the "master", and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The "insider" player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as "commons". The commons then have approximately five minutes in which to ask the master "yes" or "no"-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses. If, however, the word is correctly guessed in the allowable time, the master flips the sand timer, and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly, they win the game together; if they do not, the insider wins.
Designers
アキヒロイトオ (Akihiro Itoh), Kwaji, Daichi Okano, Kito Shinma
Artist
Jun Sasaki
Publisher
Oink Games
Categories
Mechanics