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Rise of Tribes

Rise of Tribes

2018·Brad Brooks

2 - 4 players
30 - 60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer. In Rise of Tribes, players control a tribal faction in prehistoric times looking to GROW, MOVE, GATHER, and LEAD their people. The board is modular, composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict. Each turn the active player rolls two dice, then selects two of the four actions to take - GROW, MOVE, GATHER, and/or LEAD. Each action is resolved one action at a time. The power of each action taken depends on the die roll plus the last couple of dice placed onto the action board on the selected action by other players. Once both actions are taken, the active player resolves any Conflicts. The final step of each turn is the time to build villages and complete goal cards. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goal cards for your civilization. Villages (limited to 1 per hex) score 1 point for the tribe that built them at the start of that tribe's turn. Goal cards will score points immediately when completed. Every tribe's ambition is to score 15 points. The tribe to score 15 points first wins the game. Solo mode, with the addition of Rise of Tribes: The Vul'Keth Invasion (required and sold separately), is a very challenging way to play Rise of Tribes. Rise of Tribes - Microbadges Rise of Tribes fan Rise of Tribes fan

Rise of Tribes

Which Rise of Tribes video should I watch?

Rise of Tribes has 4 videos from 4 creators: 4 unboxings. They date from 2018 to January 2026.

If you like it, try Letter Tycoon, Whisperwood, Rise of Tribes: Beasts & Bronze and Rise of Tribes: The Vul'Keth Invasion, also by Brad Brooks.

All videos

Rise of Tribes Board Game UnboxingUnboxing6:01

Rise of Tribes Board Game Unboxing

Board Games Unboxed

Board Games Unboxed

Unboxing Rise of Tribes - Bored Online? Board Offline!Unboxing8:16

Unboxing Rise of Tribes - Bored Online? Board Offline!

Bored Online? Board Offline!

Bored Online? Board Offline!

RISE OF TRIBES UNBOXING ZUNDRA ATMOSPHERICUnboxing4:09

RISE OF TRIBES UNBOXING ZUNDRA ATMOSPHERIC

ZUNDRA GRAPES

ZUNDRA GRAPES

Unboxing: Rise of TribesUnboxing25:36

Unboxing: Rise of Tribes

Gamer's Genie

Gamer's Genie

Creators who cover this

All channels
Board Games Unboxed
Board Games Unboxed
1 video of this game
Bored Online? Board Offline!
Bored Online? Board Offline!
1 video of this game
Gamer's Genie
Gamer's Genie
1 video of this game
ZUNDRA GRAPES
ZUNDRA GRAPES
1 video of this game

Games like this

All games

Letter Tycoon

2015·Brad Brooks

Videos
20
Creators
14
Mostly reviews and how-to-play

2 - 5 players·30 - 45 min·Medium weight

Whisperwood

2027·Brad Brooks, Erin McDonald, Christian Strain

Videos
18
Creators
15
Some reviews

1 - 4 players·50 - 200 min·Heavy weight

Rise of Tribes: Beasts & Bronze

2020·Brad Brooks

Videos
1
Creators
1
Unboxings

2 - 4 players·30 - 60 min·Medium weight

Rise of Tribes: The Vul'Keth Invasion

2020·Brad Brooks

Videos
1
Creators
1
Unboxings

1 players·30 - 60 min·Medium weight

About Rise of Tribes

From BoardGameGeek:

In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer. In Rise of Tribes, players control a tribal faction in prehistoric times looking to GROW, MOVE, GATHER, and LEAD their people. The board is modular, composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict. Each turn the active player rolls two dice, then selects two of the four actions to take - GROW, MOVE, GATHER, and/or LEAD. Each action is resolved one action at a time. The power of each action taken depends on the die roll plus the last couple of dice placed onto the action board on the selected action by other players. Once both actions are taken, the active player resolves any Conflicts. The final step of each turn is the time to build villages and complete goal cards. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goal cards for your civilization. Villages (limited to 1 per hex) score 1 point for the tribe that built them at the start of that tribe's turn. Goal cards will score points immediately when completed. Every tribe's ambition is to score 15 points. The tribe to score 15 points first wins the game. Solo mode, with the addition of Rise of Tribes: The Vul'Keth Invasion (required and sold separately), is a very challenging way to play Rise of Tribes. Rise of Tribes - Microbadges Rise of Tribes fan Rise of Tribes fan

Designer

Brad Brooks

Artist

Sergio Chaves

Publisher

Breaking Games

Categories

CivilizationDicePrehistoric

Mechanics

Area Majority / InfluenceDice RollingModular Board & Variable SetupRace
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