
2016John Coveyou, Paul Salomon
From BoardGameGeek
Virulence: An Infectious Card Game is an addictively quick and simple card game focused on viruses infecting a host cell - and how they assemble and replicate inside that host cell. Virulence has players take on the role of viruses competing to infect a host cell in order to replicate their own viral components, thus scoring points. Each round, players secretly choose one Virus card from their hand, place it face down on the table, then simultaneously flip these Virus cards to reveal each player's (and thus each virus') virulence. In order from the highest to the lowest virulence, players then take turns selecting from the available Viral Component cards, each awarding points in a variety of ways, or allowing that player to build their hand of Virus Cards allowing them to win critical components later. Virulence is addictively simple and competitive because it combines blind bidding/bluffing, with engine building, a bit of luck and, most importantly, it can played be taught in 30 seconds, and played 10 minutes.
Virulence: An Infectious Card Game has 3 videos from 1 creator: 1 review, 1 how-to-play guide and 1 unboxing. They date from March 2024.
To learn the rules, start with "How to Play Virulence An Infectious Card Game" by Tabletop Gaming Guild, which runs 9 min.
For an opinion before you buy, start with "Virulence An Infectious Card Game Review" by Tabletop Gaming Guild.
If you like it, try Honey Buzz, Stamp Swap and Genotype: A Mendelian Genetics Game, also by Paul Salomon, or Cellulose: A Plant Cell Biology Game, also by John Coveyou.
2021John Coveyou, Paul Salomon, Ian Zang
1 - 5 players45 - 90 minMedium weight
2022John Coveyou, Steve Schlepphorst
1 - 5 players45 - 90 minMedium weight
From BoardGameGeek:
Virulence: An Infectious Card Game is an addictively quick and simple card game focused on viruses infecting a host cell - and how they assemble and replicate inside that host cell. Virulence has players take on the role of viruses competing to infect a host cell in order to replicate their own viral components, thus scoring points. Each round, players secretly choose one Virus card from their hand, place it face down on the table, then simultaneously flip these Virus cards to reveal each player's (and thus each virus') virulence. In order from the highest to the lowest virulence, players then take turns selecting from the available Viral Component cards, each awarding points in a variety of ways, or allowing that player to build their hand of Virus Cards allowing them to win critical components later. Virulence is addictively simple and competitive because it combines blind bidding/bluffing, with engine building, a bit of luck and, most importantly, it can played be taught in 30 seconds, and played 10 minutes.
Designers
John Coveyou, Paul Salomon
Artist
Matt Franklin
Publisher
Genius Games
Categories
Mechanics