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City of Iron: Second Edition

City of Iron: Second Edition

2016·Ryan Laukat

2 - 4 players
120 min
Heavy weight: Expect a long teach

From BoardGameGeek

In City of Iron, 2-4 players compete to build up a small nation in a world of machines, magic, and money. Become the leader of one of four rival nations: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth, or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities, you'll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity, so you'll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history. Differences from the first edition: The expert cards have some new iconography and have been rebalanced The expansion town card deck is gone The auction for player order has been simplified The pay track for going later in the turn is gone A bonus coin replaced the pirates The timing of scoring rounds has been changed Players now have different end-game scoring goals depending on their contract cards and regions, rather than everyone competing for the same set of end-game bonuses

City of Iron: Second Edition

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About City of Iron: Second Edition

From BoardGameGeek:

In City of Iron, 2-4 players compete to build up a small nation in a world of machines, magic, and money. Become the leader of one of four rival nations: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth, or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities, you'll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity, so you'll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history. Differences from the first edition: The expert cards have some new iconography and have been rebalanced The expansion town card deck is gone The auction for player order has been simplified The pay track for going later in the turn is gone A bonus coin replaced the pirates The timing of scoring rounds has been changed Players now have different end-game scoring goals depending on their contract cards and regions, rather than everyone competing for the same set of end-game bonuses

Designer

Ryan Laukat

Artist

Ryan Laukat

Publisher

Red Raven Games

Categories

Card GameCity BuildingCivilizationEconomic

Mechanics

Action PointsArea Majority / InfluenceDeck BuildingEnd Game Bonuses
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