Fast Flip

Fast Flip

2016Ken Gruhl, Quentin Weir

2 - 8 players
15 min
1.0/5 weight

From BoardGameGeek

Players in Fast Flip need to react quickly to the fruit flying past them. To set up, players shuffle a deck of cards, with each card showing five types of fruit and with each type of fruit appearing 1-5 times on the card; the back of each card shows either a type of fruit or a number from 1-5. On a turn, someone flips over a card to reveal the fruit/number on the back of the top card as well as the front of a new card. If a fruit is revealed, whoever first yells out how many of that fruit are on the revealed card claims the flipped card; if a number, players compete to yell out whichever fruit appears that number of times. Once you flip through the entire deck, whoever has collected the most cards wins. Alternatively, you can play with five fruit tokens and five number tokens. When you yell out an answer correctly, you claim the token that shows that answer, whether from the center of the table or from another player. Whoever first has five tokens in front of them wins.

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About Fast Flip

From BoardGameGeek:

Players in Fast Flip need to react quickly to the fruit flying past them. To set up, players shuffle a deck of cards, with each card showing five types of fruit and with each type of fruit appearing 1-5 times on the card; the back of each card shows either a type of fruit or a number from 1-5. On a turn, someone flips over a card to reveal the fruit/number on the back of the top card as well as the front of a new card. If a fruit is revealed, whoever first yells out how many of that fruit are on the revealed card claims the flipped card; if a number, players compete to yell out whichever fruit appears that number of times. Once you flip through the entire deck, whoever has collected the most cards wins. Alternatively, you can play with five fruit tokens and five number tokens. When you yell out an answer correctly, you claim the token that shows that answer, whether from the center of the table or from another player. Whoever first has five tokens in front of them wins.

Designers

Ken Gruhl, Quentin Weir

Artist

Charlotte Bey

Categories

Real-time

Mechanics

Pattern Recognition
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