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Scoundrel

Scoundrel

2011·Kurt Bieg, Zach Gage

Videos
9
Creators
9

Mostly playthroughs. Scoundrel is covered on BoardGameVideo.com by 3 how-to-play guides and 6 recorded sessions.

1 players
0 min
Light weight: Learn it in minutes

From BoardGameGeek

Scoundrel is a single player rogue-like card game for use with a standard deck of playing cards. It was developed by Zach Gage and Kurt Bieg. All Jokers, red face cards, and red aces are removed from the deck. The remaining cards serve as monsters (spades and clubs), weapons (diamonds), and health potions (hearts) valued from 2–14 (with face cards being valued 11–14). The rooms of the dungeon are created by laying out cards in groups of four. Progress is made through the dungeon by resolving three of the four dungeon cards in each room. The fourth card serves as the foundation for a new room. Rooms can be deferred if needed, but never twice in a row - and the player will eventually need to come back to deferred rooms. Weapons may be equipped to attack multiple monsters, as long as each defeated monster is of lower value than the last monster defeated with that same weapon. To attack a monster of higher value, a new weapon must be equipped. Monsters can also always be attacked barehanded, but this depletes the player's health for the full value of the monster. Health potions may be used to recover life points up to the maximum starting value of 20. Playing a second potion in succession nullifies the effect of the second potion. The game ends in a loss when life points reach zero or in a victory if the player manages to clear all rooms of the dungeon.

Scoundrel

Watch first

Learn to play

How to Play Scoundrel | Solo Dungeon Crawl Card Game | Full Playthrough (Totally Decked #1)17:32

How to Play Scoundrel | Solo Dungeon Crawl Card Game | Full Playthrough (Totally Decked #1)

Totally Tabled

Totally Tabled

Watch it played

Solo Card Games | Scoundrel (+ New T Deck Showcase!)26:21

Solo Card Games | Scoundrel (+ New T Deck Showcase!)

Sir Thecos

Sir Thecos

Which Scoundrel video should I watch?

Scoundrel has 9 videos from 9 creators: 3 how-to-play guides and 6 playthroughs. They date from 2022 to August 2026.

To learn the rules, start with "How to Play Scoundrel | Solo Dungeon Crawl Card Game | Full Playthrough (Totally Decked #1)" by Totally Tabled, which runs 18 min. For a quicker teach, "How to Play Scoundrel | The Best 1-Player Card Game of All Time" by Rulies runs 8 min.

To see it played, watch "Solo Card Games | Scoundrel (+ New T Deck Showcase!)" by Sir Thecos, one of 6 playthroughs.

If you like it, try Dungeon Crusade: Book I – Genesis of Evil, American Tank Ace: 1944-1945, I, Napoleon or D100 Dungeon, which share several of its mechanics.

All videos

Solo Card Games | Scoundrel (+ New T Deck Showcase!)Playthrough26:21

Solo Card Games | Scoundrel (+ New T Deck Showcase!)

Sir Thecos

Sir Thecos

It's Scoundrel! A solitaire dungeon crawling game.Playthrough15:42

It's Scoundrel! A solitaire dungeon crawling game.

Riffle Shuffle & Roll

Riffle Shuffle & Roll

THE Rogue-like dungeon crawler. Scoundrel [Solo Card Game Playthrough]Playthrough24:31

THE Rogue-like dungeon crawler. Scoundrel [Solo Card Game Playthrough]

Board Games with Thomas

Board Games with Thomas

How to Play Scoundrel | Solo Dungeon Crawl Card Game | Full Playthrough (Totally Decked #1)How to play17:32

How to Play Scoundrel | Solo Dungeon Crawl Card Game | Full Playthrough (Totally Decked #1)

Totally Tabled

Totally Tabled

Scoundrel PlaythroughPlaythrough18:13

Scoundrel Playthrough

How Lou Sees It

How Lou Sees It

How to Play Scoundrel | The Best 1-Player Card Game of All TimeHow to play7:52

How to Play Scoundrel | The Best 1-Player Card Game of All Time

Rulies

Rulies

How To Play: Scoundrel | Solo Dungeon Crawler with a Deck of Cards Tutorial!How to play20:39

How To Play: Scoundrel | Solo Dungeon Crawler with a Deck of Cards Tutorial!

Game Knight

Game Knight

Let's play ScoundrelPlaythrough20:58

Let's play Scoundrel

jPlay

jPlay

Scoundrel VassalPlaythrough13:01

Scoundrel Vassal

Popping Smoke

Popping Smoke

8 of 9

Creators who cover this

All channels
Board Games with Thomas
Board Games with Thomas
1 video of this game
Game Knight
Game Knight
1 video of this game
How Lou Sees It
How Lou Sees It
1 video of this game
jPlay
jPlay
1 video of this game
Popping Smoke
Popping Smoke
1 video of this game
Riffle Shuffle & Roll
Riffle Shuffle & Roll
1 video of this game
Rulies
Rulies
1 video of this game
Sir Thecos
Sir Thecos
1 video of this game

Games like this

All games

Dungeon Crusade: Book I – Genesis of Evil

2020·Rodger Deering

Videos
57
Creators
19
Mostly playthroughs and how-to-play

1 - 12 players·180 - 600 min·Heavy weight

American Tank Ace: 1944-1945

2022·Gregory M. Smith

Videos
35
Creators
12
Mostly playthroughs

1 players·180 - 240 min·Medium weight

I, Napoleon

2024·Ted Raicer

Videos
31
Creators
19
Mainly unboxings and playthroughs

1 players·60 - 240 min·Medium weight

D100 Dungeon

2018·Martin Knight

Videos
50
Creators
5
Mainly how-to-play and reviews

1 players·5 - 90 min·Medium weight

About Scoundrel

From BoardGameGeek:

Scoundrel is a single player rogue-like card game for use with a standard deck of playing cards. It was developed by Zach Gage and Kurt Bieg. All Jokers, red face cards, and red aces are removed from the deck. The remaining cards serve as monsters (spades and clubs), weapons (diamonds), and health potions (hearts) valued from 2–14 (with face cards being valued 11–14). The rooms of the dungeon are created by laying out cards in groups of four. Progress is made through the dungeon by resolving three of the four dungeon cards in each room. The fourth card serves as the foundation for a new room. Rooms can be deferred if needed, but never twice in a row - and the player will eventually need to come back to deferred rooms. Weapons may be equipped to attack multiple monsters, as long as each defeated monster is of lower value than the last monster defeated with that same weapon. To attack a monster of higher value, a new weapon must be equipped. Monsters can also always be attacked barehanded, but this depletes the player's health for the full value of the monster. Health potions may be used to recover life points up to the maximum starting value of 20. Playing a second potion in succession nullifies the effect of the second potion. The game ends in a loss when life points reach zero or in a victory if the player manages to clear all rooms of the dungeon.

Designers

Kurt Bieg, Zach Gage

Categories

Card Game

Mechanics

Role PlayingSolo / Solitaire Game
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