1992Stephen V. Cole
- Videos
- 7
- Creators
- 2
1 - 2 players30 min3.2 weight


2001·Stephen V. Cole
From BoardGameGeek
Lifted from Amarillo's order page :- "A melding of Star Fleet technology and a classic naval card game system. Ships are marked with various weapons; if you have a matching weapon card you can fire it at the enemy. Various defenses and attack bonuses apply. Advanced game mechanics allow some weapons to use several different cards (Plasma R can fire plasma S) and many weapons can be used defensively against some kinds of attacks. Special cards include legendary officers, Klingon mutiny, Organian ceasefire." Part of the Star Fleet Universe series. Contents: Rulebook 36 Ship Cards 90 Action Cards 6 Player Order Cards Damage Markers Two Dice Active Player Card Rules Summary Card


From BoardGameGeek:
Lifted from Amarillo's order page :- "A melding of Star Fleet technology and a classic naval card game system. Ships are marked with various weapons; if you have a matching weapon card you can fire it at the enemy. Various defenses and attack bonuses apply. Advanced game mechanics allow some weapons to use several different cards (Plasma R can fire plasma S) and many weapons can be used defensively against some kinds of attacks. Special cards include legendary officers, Klingon mutiny, Organian ceasefire." Part of the Star Fleet Universe series. Contents: Rulebook 36 Ship Cards 90 Action Cards 6 Player Order Cards Damage Markers Two Dice Active Player Card Rules Summary Card
Designer
Stephen V. Cole
Artists
Ted Geibel, Dale McKee
Categories
Mechanics