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Tyrants of the Underdark

Tyrants of the Underdark

2016·Peter Lee, Rodney Thompson, Andrew Veen

2 - 4 players
60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Tyrants of the Underdark is a territory control game with a deck-building element. Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game. When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals. A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops. Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.

Tyrants of the Underdark

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Tyrants of the Underdark

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About Tyrants of the Underdark

From BoardGameGeek:

Tyrants of the Underdark is a territory control game with a deck-building element. Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game. When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals. A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops. Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.

Designers

Peter Lee, Rodney Thompson, Andrew Veen

Artists

Rob Alexander, Alex Aparin, Daren Bader, John-Paul Balmet, Eric Belisle, Sam Burley, Milivoj Ceran, Conceptopolis and 49 more

Publisher

Gale Force Nine, LLC

Categories

FantasyFighting

Mechanics

Area Majority / InfluenceNetwork and Route BuildingDeck BuildingMarket & Trading
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