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Brandy Station: Cavalry vs Cavalry, June 1863

Brandy Station: Cavalry vs Cavalry, June 1863

2005·Gary Graber

2 players
120 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Just after Chancellorsville, the biggest cavalry engagement occurred on June 9, 1863. Reorganized Union forces under Pleasanton engaged JEB Stuart's Confederate Cavalry. This game was recently published in the new Panzerschreck issue #14. This is a 9 turn game on a small map with 10 units per side. Should play quickly. The game has initiative, disruption, counterattacks, event chits (which modify a rule or condition). Victory is determined by comparing (at the end of the game) the randomly drawn Victory Chit (by the Union player) with the status at the end of the game. The Confederate player does not know what goal the Union player has. The CRT is relatively bloodless, but you accumulate Disruption Markers which represent losses and reduced combat/maneuver abilities (sort of a step loss system).

Brandy Station: Cavalry vs Cavalry, June 1863

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Brandy Station (2005) - Full play-throughPlaythrough3:19:37

Brandy Station (2005) - Full play-through

Nathan Wailes Gaming

Nathan Wailes Gaming

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Nathan Wailes Gaming
Nathan Wailes Gaming
1 video of this game

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About Brandy Station: Cavalry vs Cavalry, June 1863

From BoardGameGeek:

Just after Chancellorsville, the biggest cavalry engagement occurred on June 9, 1863. Reorganized Union forces under Pleasanton engaged JEB Stuart's Confederate Cavalry. This game was recently published in the new Panzerschreck issue #14. This is a 9 turn game on a small map with 10 units per side. Should play quickly. The game has initiative, disruption, counterattacks, event chits (which modify a rule or condition). Victory is determined by comparing (at the end of the game) the randomly drawn Victory Chit (by the Union player) with the status at the end of the game. The Confederate player does not know what goal the Union player has. The CRT is relatively bloodless, but you accumulate Disruption Markers which represent losses and reduced combat/maneuver abilities (sort of a step loss system).

Designer

Gary Graber

Artist

Art Lupinacci

Publisher

Minden Games

Categories

American Civil WarWargame

Mechanics

Hex GridCombat Resolution
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Brandy Station: Cavalry vs Cavalry, June 1863
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