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Onward Christian Soldiers: The Crusades

Onward Christian Soldiers: The Crusades

2006·Richard H. Berg

Videos
12
Creators
1

Mostly playthroughs. Onward Christian Soldiers: The Crusades is covered on BoardGameVideo.com by 1 reviews, 2 how-to-play guides, and 9 recorded sessions.

1 - 7 players
300 min
Heavy weight: Expect a long teach

From BoardGameGeek

(from GMT website:) Onward Christian Soldiers is Richard Berg's newest strategic level game, this one focused on one of, if not THE, central events in the Middle Ages - The Crusades. It will allow gamers to replay not only the first three Crusades - the only 3 that focused on what we call The Middle East - but with scenarios that range from a 7-player version of the 1st Crusade to a 3rd Crusade scenario that supposes Frederick Barbarossa didn't drown in Turkey and his immense army reached the Kingdom of Jerusalem pretty much intact. Onward Christian Soldiers uses numerous innovative mechanics, including: an Activation system that allows players to choose which leaders/armies they want to use most in a given turn, but not know when they will be available for such use. a Movement system with no Movement Allowances or Costs, but a heavy emphasis on Attrition and the ability of commanders to "keep going". Shop 'til ya Drop . . . Combat mechanics that put a major, detailed emphasis on sieges and ravaging the surrounding areas, but still allow for the predilections of the various armies in field battles (such as the famous Frankish Heavy Cavalry Charge), as well as the abilities of their commanders . . . men like the great initial Crusaders, such as Raymond, Bohemond, Godfrey and Tancred, King Louis VII of France (and his troublesome wife, the famous Eleanor of Aquitaine), Frederick Barbarossa (if he stays away from the pool), the dangerous Nur ad-Din, the magnificent Saladin, and the one Christian the Muslims feared more than anyone, Richard Lionheart. Movement and attrition go hand in hand in this game. Leaders may move as far as they want The game uses three sets of cards (110 cards total). Each of the four Crusader factions -- Northern Franks, Southern Franks, Sicilian Normans, Germans -- and three Muslim factions -- Northern Syrians, Southern Syrians, Mosul Turks -- has three or four Leader cards, which the players secretly "purchase" at the beginning of the Game-Turn to create the Activation Deck that determines which leader goes next. In addition, there are two Event Decks - one for the Crusaders and one for the Muslims -- through which a variety of random events occur, ranging from taking cities via treachery to suffering added attrition through oppressive heat. Normally, each Leader controls armies only from its own faction. However, a simple set of multi-faction rules controls situations in which either side wishes to combine their armies into larger forces, mostly for the sake of sieges against major cities. The Siege of Antioch, which usually happens early in the game, often requires such an army. The multi-faction rules particularly come into their own during multi-player games; here you can expect to see players bickering over who controls the combined forces, an important point considering that whoever is in charge when the city falls gains control over the city. If attacked while combined, the players of a multi-faction force have 30 seconds to decide who's in charge: if they don't, they defend using a mediocre formation. COUNTERS: 876 full color counters MAP: One 22"x34" full-color map CARDS: 110 Cards OTHER: Two six-sided dice First Crusade Rule book Second and Third Crusade Rule book Playbook 4 Player Aid cards DESIGNER Richard Berg DEVELOPER Neil Randall ART DIRECTOR Rodger B. MacGowan CARD ART Mark Simonitch MAP ART Mark Simonitch & Wayne Highland COUNTERS Rodger B. MacGowan, Mark Simonitch, & Mike Lemick

Onward Christian Soldiers: The Crusades

Watch first

Learn to play

Onward Christian Soldiers intro2:57:49

Onward Christian Soldiers intro

calandale

calandale

Review

Onward Christian Soldiers review42:26

Onward Christian Soldiers review

calandale

calandale

Watch it played

Onward Christian Soldiers June 10992:21:41

Onward Christian Soldiers June 1099

calandale

calandale

Which Onward Christian Soldiers: The Crusades video should I watch?

Onward Christian Soldiers: The Crusades has 12 videos from 1 creator: 1 review, 2 how-to-play guides and 9 playthroughs. They date from January to February 2026.

To learn the rules, start with "Onward Christian Soldiers intro" by calandale, which runs 2 h 58 min. For a quicker teach, "Onward Christian Soldiers rules addendum for 2nd and 3rd Crusade" by calandale runs 20 min.

For an opinion before you buy, start with "Onward Christian Soldiers review" by calandale. To see it played, watch "Onward Christian Soldiers June 1099" by calandale, one of 9 playthroughs.

If you like it, try Death Valley: Battles for the Shenandoah, Men of Iron, The Great Battles of Alexander: Deluxe Edition and Men of Iron Battles Tri-Pack: Men of Iron, Infidel, Blood & Roses, also by Richard H. Berg.

All videos

Onward Christian Soldiers reviewReview42:26

Onward Christian Soldiers review

calandale

calandale

Onward Christian Soldiers Barbarossa 1192 & wrapPlaythrough1:41:40

Onward Christian Soldiers Barbarossa 1192 & wrap

calandale

calandale

Onward Christian Soldiers Barbarosa August 1191Playthrough1:52:09

Onward Christian Soldiers Barbarosa August 1191

calandale

calandale

Onward Christian Soldiers Barbarossa 1190Playthrough2:13:46

Onward Christian Soldiers Barbarossa 1190

calandale

calandale

Onward Christian Soldiers 2nd Crusade 1148Playthrough2:42:52

Onward Christian Soldiers 2nd Crusade 1148

calandale

calandale

Onward Christian Soldiers rules addendum for 2nd and 3rd CrusadeHow to play20:13

Onward Christian Soldiers rules addendum for 2nd and 3rd Crusade

calandale

calandale

Onward Christian Soldiers October 1099 & wrapPlaythrough1:27:17

Onward Christian Soldiers October 1099 & wrap

calandale

calandale

Onward Christian Soldiers June 1099Playthrough2:21:41

Onward Christian Soldiers June 1099

calandale

calandale

Onward Christian Soldiers winter 1098Playthrough2:01:06

Onward Christian Soldiers winter 1098

calandale

calandale

Onward Christian Soldiers July 1098Playthrough2:56:17

Onward Christian Soldiers July 1098

calandale

calandale

Onward Christian Soldiers 1097Playthrough2:18:23

Onward Christian Soldiers 1097

calandale

calandale

Onward Christian Soldiers introHow to play2:57:49

Onward Christian Soldiers intro

calandale

calandale

Onward Christian Soldiers intro2:57:49

Onward Christian Soldiers intro

calandale

calandale

Onward Christian Soldiers rules addendum for 2nd and 3rd Crusade20:13

Onward Christian Soldiers rules addendum for 2nd and 3rd Crusade

calandale

calandale

Onward Christian Soldiers review42:26

Onward Christian Soldiers review

calandale

calandale

Onward Christian Soldiers June 10992:21:41

Onward Christian Soldiers June 1099

calandale

calandale

Onward Christian Soldiers Barbarossa 11902:13:46

Onward Christian Soldiers Barbarossa 1190

calandale

calandale

Onward Christian Soldiers July 10982:56:17

Onward Christian Soldiers July 1098

calandale

calandale

Onward Christian Soldiers 10972:18:23

Onward Christian Soldiers 1097

calandale

calandale

Onward Christian Soldiers winter 10982:01:06

Onward Christian Soldiers winter 1098

calandale

calandale

Onward Christian Soldiers 2nd Crusade 11482:42:52

Onward Christian Soldiers 2nd Crusade 1148

calandale

calandale

Onward Christian Soldiers Barbarosa August 11911:52:09

Onward Christian Soldiers Barbarosa August 1191

calandale

calandale

Onward Christian Soldiers October 1099 & wrap1:27:17

Onward Christian Soldiers October 1099 & wrap

calandale

calandale

Onward Christian Soldiers Barbarossa 1192 & wrap1:41:40

Onward Christian Soldiers Barbarossa 1192 & wrap

calandale

calandale

Creators who cover this

All channels
calandale
calandale
12 videos of this game

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About Onward Christian Soldiers: The Crusades

From BoardGameGeek:

(from GMT website:) Onward Christian Soldiers is Richard Berg's newest strategic level game, this one focused on one of, if not THE, central events in the Middle Ages - The Crusades. It will allow gamers to replay not only the first three Crusades - the only 3 that focused on what we call The Middle East - but with scenarios that range from a 7-player version of the 1st Crusade to a 3rd Crusade scenario that supposes Frederick Barbarossa didn't drown in Turkey and his immense army reached the Kingdom of Jerusalem pretty much intact. Onward Christian Soldiers uses numerous innovative mechanics, including: an Activation system that allows players to choose which leaders/armies they want to use most in a given turn, but not know when they will be available for such use. a Movement system with no Movement Allowances or Costs, but a heavy emphasis on Attrition and the ability of commanders to "keep going". Shop 'til ya Drop . . . Combat mechanics that put a major, detailed emphasis on sieges and ravaging the surrounding areas, but still allow for the predilections of the various armies in field battles (such as the famous Frankish Heavy Cavalry Charge), as well as the abilities of their commanders . . . men like the great initial Crusaders, such as Raymond, Bohemond, Godfrey and Tancred, King Louis VII of France (and his troublesome wife, the famous Eleanor of Aquitaine), Frederick Barbarossa (if he stays away from the pool), the dangerous Nur ad-Din, the magnificent Saladin, and the one Christian the Muslims feared more than anyone, Richard Lionheart. Movement and attrition go hand in hand in this game. Leaders may move as far as they want The game uses three sets of cards (110 cards total). Each of the four Crusader factions -- Northern Franks, Southern Franks, Sicilian Normans, Germans -- and three Muslim factions -- Northern Syrians, Southern Syrians, Mosul Turks -- has three or four Leader cards, which the players secretly "purchase" at the beginning of the Game-Turn to create the Activation Deck that determines which leader goes next. In addition, there are two Event Decks - one for the Crusaders and one for the Muslims -- through which a variety of random events occur, ranging from taking cities via treachery to suffering added attrition through oppressive heat. Normally, each Leader controls armies only from its own faction. However, a simple set of multi-faction rules controls situations in which either side wishes to combine their armies into larger forces, mostly for the sake of sieges against major cities. The Siege of Antioch, which usually happens early in the game, often requires such an army. The multi-faction rules particularly come into their own during multi-player games; here you can expect to see players bickering over who controls the combined forces, an important point considering that whoever is in charge when the city falls gains control over the city. If attacked while combined, the players of a multi-faction force have 30 seconds to decide who's in charge: if they don't, they defend using a mediocre formation. COUNTERS: 876 full color counters MAP: One 22"x34" full-color map CARDS: 110 Cards OTHER: Two six-sided dice First Crusade Rule book Second and Third Crusade Rule book Playbook 4 Player Aid cards DESIGNER Richard Berg DEVELOPER Neil Randall ART DIRECTOR Rodger B. MacGowan CARD ART Mark Simonitch MAP ART Mark Simonitch & Wayne Highland COUNTERS Rodger B. MacGowan, Mark Simonitch, & Mike Lemick

Designer

Richard H. Berg

Artists

Mike Lemick, Rodger B. MacGowan, Morgan Crusader Bible, Mark Simonitch

Publisher

GMT Games

Categories

MedievalWargame

Mechanics

Dice RollingArea Movement
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