2010Robert Dougherty, John Fiorillo, Justin Gary, Brian M. Kibler
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1 - 4 players30 minMedium weight

2017Julien Vergonjeanne
From BoardGameGeek
Each turn in Vikings Gone Wild - a deck-building, resource management game based on the online real-time strategy game - players can either buy permanent buildings sitting in front of them (resource factories, resources containers, etc) or buy units, towers and special cards that improve their deck and offense/defense capacity. The only way to win is by successfully attacking each other, and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...
2010Robert Dougherty, John Fiorillo, Justin Gary, Brian M. Kibler
1 - 4 players30 minMedium weight
2026Héctor Carrión Benavent, David Heras Pino
1 - 4 players30 - 120 minHeavy weight
2021Xiang Gao, Gang Wang
2 players30 - 60 minMedium weight
From BoardGameGeek:
Each turn in Vikings Gone Wild - a deck-building, resource management game based on the online real-time strategy game - players can either buy permanent buildings sitting in front of them (resource factories, resources containers, etc) or buy units, towers and special cards that improve their deck and offense/defense capacity. The only way to win is by successfully attacking each other, and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...
Designer
Julien Vergonjeanne
Artist
Mateusz Komada
Publisher
Corax Games
Mechanics