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Birds of Prey: Air Combat in the Jet Age

Birds of Prey: Air Combat in the Jet Age

2008·Philip A. Markgraf, Tony Valle

2 - 8 players
120 - 480 min
Very heavy weight: Rules-dense, long sessions

From BoardGameGeek

Birds of Prey - Air Combat in the Jet Age is a revolutionary jet dogfighting game, simulating flight with unprecedented precision and engrossing play. The Birds of Prey flight mechanics allow freedom in three dimensions without requiring special maneuver rules. Physics-based systems model aircraft performance differences correctly and simply through the use of only two elegant playaids; graphical computers known as nomograms. Missiles fly out towards their targets without player intervention, using proper kinematics from launch and flowing seamlessly into the underlying flight engine. The core of Birds of Prey is the PHAD - the Pitch, Heading, and Attitude Display, a simple tool allowing players to track their the orientation of an aircraft in three dimensions. The PHAD makes it trivial to find the relative position (bearings) and relative motion between maneuvering aircraft. It also makes figuring blind spots where you can't sight other aircraft a trivial exercise, regardless of whether the aircraft is flying straight and level, has its nose pointing straight up, or is in the middle of a wingover. The lavishly illustrated Birds of Prey tutorial guides you through learning the game solo, while the rulebook is a reference for rules questions only. The play aids are built to keep the rulebook in the box during play. Laminated play-aids use a system of hints that lead players through flight and eases return to play. Full-color box-miniatures are placed on tilt-blocks and stacking tiles showing altitude, pitch, roll and heading and bringing the three-dimensional fight to life.

Birds of Prey: Air Combat in the Jet Age

Which Birds of Prey: Air Combat in the Jet Age video should I watch?

Birds of Prey: Air Combat in the Jet Age has 2 videos from 1 creator: 2 playthroughs. They date from December 2023.

If you like it, try Thunder on the Mississippi: Grant's Vicksburg Campaign, Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine, Nations in Arms: Valmy to Waterloo or Red Strike, which share several of its mechanics.

All videos

Birds of Prey: Aegean Thunder - part 1Playthrough33:15

Birds of Prey: Aegean Thunder - part 1

chewie matt

chewie matt

Birds of Prey: Aegean Thunder part 2Playthrough19:08

Birds of Prey: Aegean Thunder part 2

chewie matt

chewie matt

Creators who cover this

All channels
chewie matt
chewie matt
2 videos of this game

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About Birds of Prey: Air Combat in the Jet Age

From BoardGameGeek:

Birds of Prey - Air Combat in the Jet Age is a revolutionary jet dogfighting game, simulating flight with unprecedented precision and engrossing play. The Birds of Prey flight mechanics allow freedom in three dimensions without requiring special maneuver rules. Physics-based systems model aircraft performance differences correctly and simply through the use of only two elegant playaids; graphical computers known as nomograms. Missiles fly out towards their targets without player intervention, using proper kinematics from launch and flowing seamlessly into the underlying flight engine. The core of Birds of Prey is the PHAD - the Pitch, Heading, and Attitude Display, a simple tool allowing players to track their the orientation of an aircraft in three dimensions. The PHAD makes it trivial to find the relative position (bearings) and relative motion between maneuvering aircraft. It also makes figuring blind spots where you can't sight other aircraft a trivial exercise, regardless of whether the aircraft is flying straight and level, has its nose pointing straight up, or is in the middle of a wingover. The lavishly illustrated Birds of Prey tutorial guides you through learning the game solo, while the rulebook is a reference for rules questions only. The play aids are built to keep the rulebook in the box during play. Laminated play-aids use a system of hints that lead players through flight and eases return to play. Full-color box-miniatures are placed on tilt-blocks and stacking tiles showing altitude, pitch, roll and heading and bringing the three-dimensional fight to life.

Designers

Philip A. Markgraf, Tony Valle

Artists

Lee Brimmicombe-Wood, Joy Cohn, Philip A. Markgraf

Publisher

Ad Astra Games

Categories

Aviation / FlightMiniaturesModern WarfareWargame

Mechanics

Dice RollingHex GridSimulation
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