Morocco

Morocco

2016Ben Pinchback, Matt Riddle

2 - 5 players
45 min
2.3/5 weight

From BoardGameGeek

In Morocco, players are families of artisans carrying on the ancient traditions of the world famous Jemaa el-Fnaa market square in Marrakech, Morocco. Each day, they work to claim the best stalls across the market and attract customers to sample their wares or be enthralled by their amazing spectacles. It is going to be an extra busy day so the families fight even harder to claim the their needed space. The ancient families of snake charmers, water sellers, rug merchants, magicians, and food sellers work hard vying for the best stalls. In Morocco, players will send their workers out to try and claim stalls at the market. When enough workers from the same family have made it to a stall, that family claims it and clears out any adjacent juice sellers. Morocco is played over two separate phases: scout the market and assign workers. In the first phase, players use the nearby roof to scout the market and determine where the busiest stalls will be. In the second phase, players use the gained information to send workers out into the market.

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About Morocco

From BoardGameGeek:

In Morocco, players are families of artisans carrying on the ancient traditions of the world famous Jemaa el-Fnaa market square in Marrakech, Morocco. Each day, they work to claim the best stalls across the market and attract customers to sample their wares or be enthralled by their amazing spectacles. It is going to be an extra busy day so the families fight even harder to claim the their needed space. The ancient families of snake charmers, water sellers, rug merchants, magicians, and food sellers work hard vying for the best stalls. In Morocco, players will send their workers out to try and claim stalls at the market. When enough workers from the same family have made it to a stall, that family claims it and clears out any adjacent juice sellers. Morocco is played over two separate phases: scout the market and assign workers. In the first phase, players use the nearby roof to scout the market and determine where the busiest stalls will be. In the second phase, players use the gained information to send workers out into the market.

Designers

Ben Pinchback, Matt Riddle

Artist

Adam P. McIver

Categories

ArabianTerritory Building

Mechanics

Area Majority / InfluenceTile Placement
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