2013Jeff Grossman, Volko Ruhnke
- Videos
- 60
- Creators
- 30
1 - 4 players180 minHeavy weight

2001Volko Ruhnke
Mostly playthroughs and reviews. Wilderness War is covered on BoardGameVideo.com by 10 reviews, 8 how-to-play guides, 14 recorded sessions, and 1 other video.
From BoardGameGeek
Wilderness War is a card-driven wargame, dramatically simpler and more streamlined than either For the People or Paths of Glory, but the complexity still exceeds the classic Hannibal: Rome vs. Carthage, but only just. In Wilderness War, the players get to re-fight the 7 Years War in North America. Although only a single deck of strategy cards is used, à la We the People, the two sides are dramatically different in character: the French are irregular-heavy (especially Indians) and rely on raiding to tie down the superior numbers of British Regular & Provincial drilled troops, who will themselves be intent on sieges and trying to force a pitched battle. Like Hannibal: Rome vs. Carthage, the fortunes of war turn as the game goes on: the French are masters early, with the crushing British manpower advantage accruing late. Wilderness War takes two players into the French & Indian War, 1755-1760, the climactic struggle between France and Britain for control of North America. It uses strategy cards and a point-to-point map similar to GMT's award winning For the People and Paths of Glory. Players maneuver and fight over a map stretching from Northern Virginia to Canada. As the leader of French or British forces in North America, you will need to defend your frontier, raid your enemy's frontier, build fortification networks through the harsh wilderness, recruit Indian allies, besiege forts and fortresses, and deal with events occurring in Europe that are above and beyond your control. Wilderness War includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The French player can recruit up to sixteen different Indian tribes as allies, secure a continental alliance in Europe against Great Britain, sortie his squadron at Louisbourg, force a ministerial crisis in London, and work toward draining support for the war from the provincial assemblies. The British player can recruit Mohawks and Cherokees, plan for and conduct amphibious operations, implement a global strategy via William Pitt, destroy the French fleet at Quiberon Bay, and expel the Acadians. Relive the history of this exciting time when the fate of Canada hung in the balance. Wilderness War is by the designer of the more recent Labyrinth: The War on Terror, 2001 - ? and Andean Abyss and other Series: COIN (GMT) games.
Wilderness War has 33 videos from 17 creators: 10 reviews, 8 how-to-play guides, 14 playthroughs and 1 other video. They date from 2010 to January 2024.
To learn the rules, start with "Wilderness War - intro.wmv" by calandale, which runs 50 min.
For an opinion before you buy, start with "Wilderness War - review.MOD" by calandale. 8 creators have reviewed it. To see it played, watch "Wilderness War Embedded (Part 1) - A Live Session and After Action Report" by ACoupleOfMeeple, one of 14 playthroughs.
If you like it, try Cuba Libre, Andean Abyss, Nevsky: Teutons and Rus in Collision 1240-1242 and Almoravid: Reconquista and Riposte in Spain 1085-1086, also by Volko Ruhnke.
8 of 17
2013Jeff Grossman, Volko Ruhnke
1 - 4 players180 minHeavy weight
2019Volko Ruhnke
1 - 2 players60 - 360 minVery heavy weight
2022Volko Ruhnke
1 - 2 players60 - 360 minVery heavy weight
From BoardGameGeek:
Wilderness War is a card-driven wargame, dramatically simpler and more streamlined than either For the People or Paths of Glory, but the complexity still exceeds the classic Hannibal: Rome vs. Carthage, but only just. In Wilderness War, the players get to re-fight the 7 Years War in North America. Although only a single deck of strategy cards is used, à la We the People, the two sides are dramatically different in character: the French are irregular-heavy (especially Indians) and rely on raiding to tie down the superior numbers of British Regular & Provincial drilled troops, who will themselves be intent on sieges and trying to force a pitched battle. Like Hannibal: Rome vs. Carthage, the fortunes of war turn as the game goes on: the French are masters early, with the crushing British manpower advantage accruing late. Wilderness War takes two players into the French & Indian War, 1755-1760, the climactic struggle between France and Britain for control of North America. It uses strategy cards and a point-to-point map similar to GMT's award winning For the People and Paths of Glory. Players maneuver and fight over a map stretching from Northern Virginia to Canada. As the leader of French or British forces in North America, you will need to defend your frontier, raid your enemy's frontier, build fortification networks through the harsh wilderness, recruit Indian allies, besiege forts and fortresses, and deal with events occurring in Europe that are above and beyond your control. Wilderness War includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The French player can recruit up to sixteen different Indian tribes as allies, secure a continental alliance in Europe against Great Britain, sortie his squadron at Louisbourg, force a ministerial crisis in London, and work toward draining support for the war from the provincial assemblies. The British player can recruit Mohawks and Cherokees, plan for and conduct amphibious operations, implement a global strategy via William Pitt, destroy the French fleet at Quiberon Bay, and expel the Acadians. Relive the history of this exciting time when the fate of Canada hung in the balance. Wilderness War is by the designer of the more recent Labyrinth: The War on Terror, 2001 - ? and Andean Abyss and other Series: COIN (GMT) games.
Designer
Volko Ruhnke
Artists
Rodger B. MacGowan, Mark Simonitch
Publisher
GMT Games
Categories
Mechanics