Cthulhu Realms

Cthulhu Realms

2015Darwin Kastle

2 - 4 players
25 - 45 min
2.1/5 weight

From BoardGameGeek

In Cthulhu Realms, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out. Each player starts the game with a small deck comprised of initiates, goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players, place three available cards between each pair of players. Each turn, you start with five cards in hand, playing those cards in order to put locations into play, boost your own sanity or reduce that of others, collect conjuring power to acquire new cards, and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn, discard any cards still in hand and all entities and artifacts that you played. If you lose all of your sanity, you're out of the game. If you're the only one at the table who's still sane, you win. Otherwise, the game ends when the deck runs out and whoever has the most sanity wins.

There are no videos for this game yet.

Games like this

2014Robert Dougherty, Darwin Kastle

Videos
79
Creators
57
Mainly reviews

2 players20 min1.9 weight

2016Robert Dougherty, Darwin Kastle

Videos
72
Creators
48
Mostly reviews and playthroughs

2 - 4 players20 min1.8 weight

2018Robert Dougherty, Darwin Kastle

Videos
60
Creators
37
Mostly playthroughs and reviews

1 - 4 players20 - 45 min1.9 weight

About Cthulhu Realms

From BoardGameGeek:

In Cthulhu Realms, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out. Each player starts the game with a small deck comprised of initiates, goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players, place three available cards between each pair of players. Each turn, you start with five cards in hand, playing those cards in order to put locations into play, boost your own sanity or reduce that of others, collect conjuring power to acquire new cards, and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn, discard any cards still in hand and all entities and artifacts that you played. If you lose all of your sanity, you're out of the game. If you're the only one at the table who's still sane, you win. Otherwise, the game ends when the deck runs out and whoever has the most sanity wins.

Designer

Darwin Kastle

Artists

Thomas Deeny, Rob Lundy, Adam P. McIver

Categories

Card GameHorrorHumorNovel-based

Mechanics

Deck, Bag, and Pool BuildingPlayer Elimination
View on BoardGameGeek ›