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Fighting Sail: Fleet Actions 1775–1815

Fighting Sail: Fleet Actions 1775–1815

2015·Ryan Miller

2 - 0 players
0 min
Light weight: Learn it in minutes

From BoardGameGeek

Fighting Sail: Fleet Actions 1775–1815 is a tabletop miniatures wargame of fleet battles in the age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities - each with its own strengths and weaknesses. Offering a unique blend of detail and simplicity, the scenarios included enable the recreation of historic actions or 'what-if' scenarios. The rules are designed for 1/1200 scale ship miniatures, although they can be easily adjusted for smaller scales. Game focus is on ships of 6th Rate or above. The game is hex-less, so uses movement and turning templates along with a tape measure or ruler. Combat and other tests utilize a pool of six-sided dice. Fighting Sail was designed with a crew-centric approach and has a goal of immersion over simulation. To perform actions players roll a number of dice based on crew and ship capability to test against a target number. More successes return a better result (more movement, more hits in combat, more damage saves, etc.). The goal of the game is to break the enemy fleet by reducing their morale to zero. Morale can be lost by taking damage, suffering a collision, or when a ship is taken out of action (by striking, being sunk, or captured in a boarding action). The Fighting Sail rules include a points-based system for building fleets and balancing scenarios. The ship/crew capabilities and special rules for eight fleets are detailed in the book (including privateers and pirates). Six general engagement scenarios are described to get prospective admirals started on their journey into the adventurous age of fighting sail.

Fighting Sail: Fleet Actions 1775–1815

Which Fighting Sail: Fleet Actions 1775–1815 video should I watch?

Fighting Sail: Fleet Actions 1775–1815 has 2 videos from 1 creator: 2 how-to-play guides. They date from 2025 to January 2026.

If you like it, try Disney Lorcana, Digimon Card Game, The Lord of the Rings Adventure Book Game and The Princess Bride Adventure Book Game, also by Ryan Miller.

All videos

RIBS Ep3 - Appetizers - Fighting Sail Hex RulesHow to play17:52

RIBS Ep3 - Appetizers - Fighting Sail Hex Rules

Really Itty Bitty Soldiers

Really Itty Bitty Soldiers

RIBS Ep 2 - Using Litko stencil to make a Fighting Sail matHow to play14:59

RIBS Ep 2 - Using Litko stencil to make a Fighting Sail mat

Really Itty Bitty Soldiers

Really Itty Bitty Soldiers

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Really Itty Bitty Soldiers
Really Itty Bitty Soldiers
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About Fighting Sail: Fleet Actions 1775–1815

From BoardGameGeek:

Fighting Sail: Fleet Actions 1775–1815 is a tabletop miniatures wargame of fleet battles in the age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities - each with its own strengths and weaknesses. Offering a unique blend of detail and simplicity, the scenarios included enable the recreation of historic actions or 'what-if' scenarios. The rules are designed for 1/1200 scale ship miniatures, although they can be easily adjusted for smaller scales. Game focus is on ships of 6th Rate or above. The game is hex-less, so uses movement and turning templates along with a tape measure or ruler. Combat and other tests utilize a pool of six-sided dice. Fighting Sail was designed with a crew-centric approach and has a goal of immersion over simulation. To perform actions players roll a number of dice based on crew and ship capability to test against a target number. More successes return a better result (more movement, more hits in combat, more damage saves, etc.). The goal of the game is to break the enemy fleet by reducing their morale to zero. Morale can be lost by taking damage, suffering a collision, or when a ship is taken out of action (by striking, being sunk, or captured in a boarding action). The Fighting Sail rules include a points-based system for building fleets and balancing scenarios. The ship/crew capabilities and special rules for eight fleets are detailed in the book (including privateers and pirates). Six general engagement scenarios are described to get prospective admirals started on their journey into the adventurous age of fighting sail.

Designer

Ryan Miller

Artist

Peter Dennis

Publisher

Osprey Publishing

Categories

American Revolutionary WarDiceMiniaturesNapoleonic

Mechanics

Dice RollingSimulation
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