
2015Corné van Moorsel
From BoardGameGeek
Travel back through history to a settlement called Samara, where you lead a group of builders. At the start of the game, they can build only a sandcastle, cave or huts. For more complex buildings, you first invest time in skills, strength, or new workers. Building special projects gives you benefits or hurts all your rivals. In the end you want to have the most prestigious buildings. The worker timetrack is the key mechanism. Each of your choices costs a number of your workers a number of months. Your workers can spend time on: Improving skills to build with wood (saw tool), stone (trowel tool) and glass (blowing tool). Building houses or special projects. Getting a new worker or exercising to become a stronger worker. Going on vacation. The spaces on the game board determine how many workers (1-4 on the left board axis) are occupied how many months (1-9 on the bottom board axis). Players plan to let their workers spend time effectively, choosing when to invest and when to build for prestige. The prestige points determine who is the best foreman of Samara.
Samara has 2 videos from 2 creators: 1 review and 1 how-to-play guide. They date from March to April 2022.
To learn the rules, start with "The Purge: # 3785 Samara: Learn how to play without a rule book", which runs 4 min.
For an opinion before you buy, start with "The Purge: # 3811 Samara: The little town needs you to build the city up....are you up for the challenge?" by Purge Reviews.
If you like it, try Habitats, Factory Funner, Waddle and Nova Luna, also by Corné van Moorsel.
2016Corné van Moorsel
1 - 6 players20 - 40 minMedium weight
2019Uwe Rosenberg, Corné van Moorsel
1 - 4 players30 - 60 minLight weight
From BoardGameGeek:
Travel back through history to a settlement called Samara, where you lead a group of builders. At the start of the game, they can build only a sandcastle, cave or huts. For more complex buildings, you first invest time in skills, strength, or new workers. Building special projects gives you benefits or hurts all your rivals. In the end you want to have the most prestigious buildings. The worker timetrack is the key mechanism. Each of your choices costs a number of your workers a number of months. Your workers can spend time on: Improving skills to build with wood (saw tool), stone (trowel tool) and glass (blowing tool). Building houses or special projects. Getting a new worker or exercising to become a stronger worker. Going on vacation. The spaces on the game board determine how many workers (1-4 on the left board axis) are occupied how many months (1-9 on the bottom board axis). Players plan to let their workers spend time effectively, choosing when to invest and when to build for prestige. The prestige points determine who is the best foreman of Samara.
Designer
Corné van Moorsel
Artists
Philip Kustov, Josh T. McDowell
Publisher
Cwali
Categories
Mechanics