Helionox: The Last Sunset

Helionox: The Last Sunset

2015Taran Lewis Kratz

1 - 4 players
30 - 60 min
2.4/5 weight

From BoardGameGeek

Helionox: The Last Sunset is a deck-building strategy game set in the distant future. Players compete for “influence” by obtaining powerful technology and operatives, overcoming social and environmental events, and establishing embassies on a variety of different worlds. On their turn, players purchase cards from the market with “credits” and integrate these cards into their deck for use later in the game. Players can also choose to overcome one or more of the disastrous events spreading across the human colonies by spending “defense” points gained by the cards that they purchase. Players continue building increasingly powerful combinations of cards to acquire influence points on subsequent turns. But time is limited! Once the last card of the “event deck” is played, the game is over. The player with the most influence at the end wins.

There are no videos for this game yet.

Creators who cover this

Simply Solo Playthroughs
Simply Solo Playthroughs
1 video of this game

Games like this

2024Stephen Wren, Alex Flagg, Taran Lewis Kratz

Videos
28
Creators
18
Mainly how-to-play and reviews

1 - 4 players60 - 75 min2.3 weight

2025Taran Lewis Kratz, Richard Launius, Pete Shirey

Videos
13
Creators
8
Mostly reviews and playthroughs

1 - 5 players90 min2.8 weight

2024Taran Lewis Kratz

Videos
7
Creators
5
Mostly reviews and how-to-play

1 - 4 players30 - 120 min3.0 weight

2024Stephen Wren, Alex Flagg, Taran Lewis Kratz, Jonny Pac

Videos
3
Creators
2
How-to-play

1 - 5 players60 - 90 min3.0 weight

About Helionox: The Last Sunset

From BoardGameGeek:

Helionox: The Last Sunset is a deck-building strategy game set in the distant future. Players compete for “influence” by obtaining powerful technology and operatives, overcoming social and environmental events, and establishing embassies on a variety of different worlds. On their turn, players purchase cards from the market with “credits” and integrate these cards into their deck for use later in the game. Players can also choose to overcome one or more of the disastrous events spreading across the human colonies by spending “defense” points gained by the cards that they purchase. Players continue building increasingly powerful combinations of cards to acquire influence points on subsequent turns. But time is limited! Once the last card of the “event deck” is played, the game is over. The player with the most influence at the end wins.

Designer

Taran Lewis Kratz

Artist

Luke Green (II)

Categories

Card GameScience Fiction

Mechanics

Deck, Bag, and Pool BuildingHand ManagementVariable Player PowersWorker Placement
View on BoardGameGeek ›