2022Jeremy White, Gina Willis
- Videos
- 69
- Creators
- 18
1 players20 - 120 minHeavy weight

2023Gina Willis
Mostly how-to-play and unboxings. A Glorious Chance: The Naval Struggle for Lake Ontario in the War of 1812 is covered on BoardGameVideo.com by 2 reviews, 4 how-to-play guides, 4 unboxings, and 1 other video.
From BoardGameGeek
Format: Board wargame and VASSAL module. A Glorious Chance is a solitaire wargame that puts you in command of the U.S. or British naval squadron on Lake Ontario in the critical summer of 1813. You have four months to dominate the lake. But each patrol, each convoy mission, each amphibious landing you make to pursue victory risks full-scale battle with the AI squadron – a battle that could leave you triumphant or shattered in a matter of hours. A dynamic card-driven AI opponent assigns enemy missions, refits and launches new ships, and plots raids on your supply routes and coastlines. Your objective: Control Lake Ontario by the end of the summer campaign, without losing your own squadron. The AI squadron's strategic objectives and battle tactics react dynamically to your moves. Gameplay: Make decisions about ship missions and assignment zones. Scout and shadow enemy forces to identify them. Intercept detected enemy forces. Make amphibious assaults. Attack and defend supply convoys. What's special about this game: 1. The only operational age-of-sail game that's below monster size, playable in approximately four hours, and requires no specialized knowledge of ship-handling or period tactics. 2. This campaign has never before been the specific focus of a wargame. (To the extent that it appears at all in wargames, it's either been part of a full-war strategic game, or a small scenario within tactical naval games that cover the general Napoleonic period.)
A Glorious Chance: The Naval Struggle for Lake Ontario in the War of 1812 has 11 videos from 10 creators: 2 reviews, 4 how-to-play guides, 4 unboxings and 1 other video. They date from 2017 to August 2025.
To learn the rules, start with "A Glorious Chance - Gameplay Example" by Hexed And Countered, which runs 36 min. For a quicker teach, "How to use AGC as a scenario generator for tactical age-of-s" by A Glorious Chance: The Naval Struggle for Lake Ontario, 1813 runs 13 min.
For an opinion before you buy, start with "A GLORIOUS CHANCE, Legion wargames | Playthrough | (ITA) | WInter Quartering".
If you like it, try Skies Above Britain, also by Gina Willis, or Enemy Action: Kharkov, For the People and RAF: The Battle of Britain 1940, which share several of its mechanics.
8 of 10
2022Jeremy White, Gina Willis
1 players20 - 120 minHeavy weight
2022John H. Butterfield
1 - 2 players15 - 300 minVery heavy weight
1998Mark Herman
2 players360 minHeavy weight
2009John H. Butterfield
1 - 2 players120 - 900 minHeavy weight
From BoardGameGeek:
Format: Board wargame and VASSAL module. A Glorious Chance is a solitaire wargame that puts you in command of the U.S. or British naval squadron on Lake Ontario in the critical summer of 1813. You have four months to dominate the lake. But each patrol, each convoy mission, each amphibious landing you make to pursue victory risks full-scale battle with the AI squadron – a battle that could leave you triumphant or shattered in a matter of hours. A dynamic card-driven AI opponent assigns enemy missions, refits and launches new ships, and plots raids on your supply routes and coastlines. Your objective: Control Lake Ontario by the end of the summer campaign, without losing your own squadron. The AI squadron's strategic objectives and battle tactics react dynamically to your moves. Gameplay: Make decisions about ship missions and assignment zones. Scout and shadow enemy forces to identify them. Intercept detected enemy forces. Make amphibious assaults. Attack and defend supply convoys. What's special about this game: 1. The only operational age-of-sail game that's below monster size, playable in approximately four hours, and requires no specialized knowledge of ship-handling or period tactics. 2. This campaign has never before been the specific focus of a wargame. (To the extent that it appears at all in wargames, it's either been part of a full-war strategic game, or a small scenario within tactical naval games that cover the general Napoleonic period.)
Designer
Gina Willis
Artists
Randy Lein, Mark Mahaffey
Publisher
Legion Wargames LLC
Categories
Mechanics