2022Isaac Childres
- Videos
- 265
- Creators
- 83
1 - 4 players90 - 180 minVery heavy weight

2017Isaac Childres
Mostly playthroughs and reviews. Gloomhaven is covered on BoardGameVideo.com by 44 reviews, 12 how-to-play guides, 66 recorded sessions, 4 unboxings, and 27 other videos.
From BoardGameGeek
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player's turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end u exhausted and be forced to retreat.
Gloomhaven has 153 videos from 69 creators: 44 reviews, 12 how-to-play guides, 66 playthroughs, 4 unboxings and 27 other videos. They date from 2015 to June 2026.
To learn the rules, start with "Gloomhaven - How to Play" by Gaming Rules!, which runs 25 min. For a quicker teach, "How to Design and Laser Cut Summons Markers and Tokens for Gloomhaven" by Greylight May runs 5 min.
For an opinion before you buy, start with "Shut up and Sit Down Review - Gloomhaven" by Shut Up & Sit Down. 35 creators have reviewed it. To see it played, watch "Gloomhaven Post-Game with Designer Isaac Childres by Man Vs Meeple" by Man vs Meeple, one of 66 playthroughs.
If you like it, try Frosthaven, Gloomhaven: Jaws of the Lion, Return to Dark Tower and Gloomhaven (Second Edition), also by Isaac Childres. It appears in convention videos from Spiel Essen 2016 and Gen Con 2015.
8 of 69
2022Isaac Childres
1 - 4 players90 - 180 minVery heavy weight
2020Isaac Childres
1 - 4 players30 - 120 minHeavy weight
2022Tim Burrell-Saward, Isaac Childres, Noah Cohen, Rob Daviau, Justin D. Jacobson, Brian Neff
1 - 4 players100 - 120 minMedium weight
2025Isaac Childres, Drew Penn, Dennis Vögele
1 - 4 players60 - 120 minHeavy weight
From BoardGameGeek:
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player's turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end u exhausted and be forced to retreat.
Designer
Isaac Childres
Artists
Alexandr Elichev, Lucile Mathieu, Josh T. McDowell, Alvaro Nebot
Publisher
Cephalofair Games
Categories
Mechanics