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High Ground!

High Ground!

Expansion

2000

2 players
0 min
Very heavy weight: Rules-dense, long sessions

From BoardGameGeek

HOB's High Ground! features two geomorphic playing boards and 8 new scenarios to be used as an expansion to the Advanced Squad Leader rules set. These boards create a large four-level hill, large saddle, or valley that allows players to experience the importance of gaining the high ground in World War II battles. This expansion includes 8 scenarios; Australians vs. the Italians near Tobruk, American and Japanese on Guadalcanal, British and Japanese in Burma, Italian and Greeks in Albania, Germans and Greeks in Greece, French and Italians in the Alps, Germans vs. the Russians in the Ukraine, and again near Kursk. To play all the scenarios you need boards 8, 16, 18, 22, 30, 31, 33 and 37.

High Ground!

All videos

Advanced Squad Leader Scouting Report 71 - High Ground!Unboxing11:11

Advanced Squad Leader Scouting Report 71 - High Ground!

Advanced Squad Leader Academy

Advanced Squad Leader Academy

Creators who cover this

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Advanced Squad Leader Academy
Advanced Squad Leader Academy
1 video of this game

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About High Ground!

From BoardGameGeek:

HOB's High Ground! features two geomorphic playing boards and 8 new scenarios to be used as an expansion to the Advanced Squad Leader rules set. These boards create a large four-level hill, large saddle, or valley that allows players to experience the importance of gaining the high ground in World War II battles. This expansion includes 8 scenarios; Australians vs. the Italians near Tobruk, American and Japanese on Guadalcanal, British and Japanese in Burma, Italian and Greeks in Albania, Germans and Greeks in Greece, French and Italians in the Alps, Germans vs. the Russians in the Ukraine, and again near Kursk. To play all the scenarios you need boards 8, 16, 18, 22, 30, 31, 33 and 37.

Publisher

Heat of Battle

Categories

WargameWorld War II

Mechanics

Hex GridModular Board & Variable SetupSimulation
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