2019Alban Viard
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1 - 4 players60 - 150 minVery heavy weight

2026Alban Viard
From BoardGameGeek
This board game is set in the Small City trilogy and expands the concepts of the games into the future. Arcology The 24th century...The quest for Happiness has become the ultimate holy grail for the entire population of the world. Thanks to your work at the town hall in the Clinic, Tramways, Card City, Town Center, and Small City games, your town is growing rapidly and you are attracting new Residents almost every day. You are now in charge of a new challenge: to arrange the towers of downtown Small City so that your dear citizens are as happy as possible and get their dose of happiness too! Succeed in the same tower, in coexisting apartments, Commerces, and offices on several floors. Develop green spaces and Relaxation and Recreation areas for the sake of harmony! But the most important thing, in such a tall tower, will remain the planning and management of the elevators so that your residents do not lose patience getting home at rush hour!
2019Alban Viard
1 - 4 players60 - 150 minVery heavy weight
2023Alban Viard
1 - 4 players60 - 180 minHeavy weight
2014Alban Viard
1 - 4 players30 minHeavy weight
2019Alban Viard
1 - 4 players30 - 120 minVery heavy weight
From BoardGameGeek:
This board game is set in the Small City trilogy and expands the concepts of the games into the future. Arcology The 24th century...The quest for Happiness has become the ultimate holy grail for the entire population of the world. Thanks to your work at the town hall in the Clinic, Tramways, Card City, Town Center, and Small City games, your town is growing rapidly and you are attracting new Residents almost every day. You are now in charge of a new challenge: to arrange the towers of downtown Small City so that your dear citizens are as happy as possible and get their dose of happiness too! Succeed in the same tower, in coexisting apartments, Commerces, and offices on several floors. Develop green spaces and Relaxation and Recreation areas for the sake of harmony! But the most important thing, in such a tall tower, will remain the planning and management of the elevators so that your residents do not lose patience getting home at rush hour!
Designer
Alban Viard
Artist
Adrien Rives
Publisher
AVStudioGames
Categories
Mechanics