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2GM Tactics

2GM Tactics

2015·Proyecto Enigma

1 - 4 players
30 - 120 min
Medium weight: Teach it in one sitting

From BoardGameGeek

2GM Tactics is a full-fledged strategy card war-game where units are represented by cards and you'll be in command of your army. You'll have to build your deck to achieve the goals you've been tasked for. Gear up your troops for the battle; deploy all type of units: armor, artillery and transport units; request air support and deceive your enemy. Lead Patton or Rommel to the final victory; seize buildings; destroy your enemy and conquer the battlefield! Play historical scenarios: go ashore in Normandy, defend Monte Cassino or dig in the Ardennes! You can play 2GM TWG in two ways. You can play a “Battle Royal” - players will establish a number of points, they will set up the battlefield prior commencing the battle and the goal is to destroy your opponent's Head Quarter; or you can play a “Scenario” – historical or not – with a predefined set of rules to deploy units and the terrain, and pre-established conditions of victory. In a player's turn you'll gain a number of “Action Points” that will be used to deploy new units on the battlefield and to employ other supporting cards. These Action Points will increase by several ways as the game evolves. “Objectives” to achieve the victory during a game are very diverse: from destroying your opponent's HQ to capture the battlefield or inflict a specific number of kills to your enemy. Seizing or bombing a building, capturing enemy's supplies, rescue a flag objective or hold a position for a number of turns are other ways to achieve the victory. The game includes three different decks: one for the American Army, one for the German Army and a third double-sided deck to represent different types of Terrain. Each side's deck is composed by cards representing unique types of units and supporting cards. Different types of units - infantry, vehicle, armor, aircraft and transport -, all with their own specific capabilities and with additional equipment to be deployed. Supporting cards are assorted: you may find “Equipment”, “Promotion”, “Mines”, and “Diversion”, among others. Terrain deck includes anything that is needed to make every single battle a unique experience. Additionally, you´ll find Help and Summary cards along with Flag Generals that will improve your army with their command abilities; 2d10 and more than 100 counters (damage counters, victory points, etc.) and additional equipment to gear up our units depending on the situation.

2GM Tactics

Which 2GM Tactics video should I watch?

2GM Tactics has 3 videos from 3 creators: 1 review and 2 unboxings. They date from 2023 to December 2025.

If you like it, try Drums of War and Drums of War: Conquest, also by Proyecto Enigma, or Great War Commander and Monster Hunter World: The Board Game, which share several of its mechanics.

All videos

2GM Tactics Unboxing and OverviewUnboxing31:22

2GM Tactics Unboxing and Overview

Talking Cardboard

Talking Cardboard

Is 2GM Tactics + France & Total War Expansions for you? A Quick Overview!Review1:40

Is 2GM Tactics + France & Total War Expansions for you? A Quick Overview!

ShelfClutter

ShelfClutter

2GM Tactics (english 3rd edition) UnboxingUnboxing4:41

2GM Tactics (english 3rd edition) Unboxing

DRACO IDEAS

DRACO IDEAS

Creators who cover this

All channels
DRACO IDEAS
DRACO IDEAS
1 video of this game
ShelfClutter
ShelfClutter
1 video of this game
Talking Cardboard
Talking Cardboard
1 video of this game

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About 2GM Tactics

From BoardGameGeek:

2GM Tactics is a full-fledged strategy card war-game where units are represented by cards and you'll be in command of your army. You'll have to build your deck to achieve the goals you've been tasked for. Gear up your troops for the battle; deploy all type of units: armor, artillery and transport units; request air support and deceive your enemy. Lead Patton or Rommel to the final victory; seize buildings; destroy your enemy and conquer the battlefield! Play historical scenarios: go ashore in Normandy, defend Monte Cassino or dig in the Ardennes! You can play 2GM TWG in two ways. You can play a “Battle Royal” - players will establish a number of points, they will set up the battlefield prior commencing the battle and the goal is to destroy your opponent's Head Quarter; or you can play a “Scenario” – historical or not – with a predefined set of rules to deploy units and the terrain, and pre-established conditions of victory. In a player's turn you'll gain a number of “Action Points” that will be used to deploy new units on the battlefield and to employ other supporting cards. These Action Points will increase by several ways as the game evolves. “Objectives” to achieve the victory during a game are very diverse: from destroying your opponent's HQ to capture the battlefield or inflict a specific number of kills to your enemy. Seizing or bombing a building, capturing enemy's supplies, rescue a flag objective or hold a position for a number of turns are other ways to achieve the victory. The game includes three different decks: one for the American Army, one for the German Army and a third double-sided deck to represent different types of Terrain. Each side's deck is composed by cards representing unique types of units and supporting cards. Different types of units - infantry, vehicle, armor, aircraft and transport -, all with their own specific capabilities and with additional equipment to be deployed. Supporting cards are assorted: you may find “Equipment”, “Promotion”, “Mines”, and “Diversion”, among others. Terrain deck includes anything that is needed to make every single battle a unique experience. Additionally, you´ll find Help and Summary cards along with Flag Generals that will improve your army with their command abilities; 2d10 and more than 100 counters (damage counters, victory points, etc.) and additional equipment to gear up our units depending on the situation.

Designer

Proyecto Enigma

Artists

Ramses Bosque, Matias Cazorla, Proyecto Enigma

Publisher

Draco Ideas

Categories

Card GameWargameWorld War II

Mechanics

Action PointsCard-DrivenDeck ConstructionDice Rolling
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