Drachenhort

Drachenhort

2015Reiner Knizia

2 - 7 players
30 - 60 min
1.5/5 weight

From BoardGameGeek

Seven daring adventurers have trespassed in a dragon's lair, initially seeking its treasure but now just trying to make it out alive as the dragon has woken and is chasing them through its labyrinth. The sooner that a dragon captures an adventurer, the fewer points it's worth at the end of the round - and should an adventurer actually manage to escape, many points in treasure await. In Drachenhort, players don't represent these adventurers themselves, but rather secretly back a trio of these adventurers. Each turn, the active player rolls a die and moves one of the adventurers further away from the dragon. After all of the adventurers have moved once, all of them are available for movement once again. Don't be too obvious about which adventurers you support, though, for others will drop traps in their path or otherwise hobble them to ensure that they become dragon food first. At the end of a round, players score points based on how far their adventurers traveled, and after two rounds the player with the most points wins.

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Creators who cover this

Doug Adams
Doug Adams
1 video of this game

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About Drachenhort

From BoardGameGeek:

Seven daring adventurers have trespassed in a dragon's lair, initially seeking its treasure but now just trying to make it out alive as the dragon has woken and is chasing them through its labyrinth. The sooner that a dragon captures an adventurer, the fewer points it's worth at the end of the round - and should an adventurer actually manage to escape, many points in treasure await. In Drachenhort, players don't represent these adventurers themselves, but rather secretly back a trio of these adventurers. Each turn, the active player rolls a die and moves one of the adventurers further away from the dragon. After all of the adventurers have moved once, all of them are available for movement once again. Don't be too obvious about which adventurers you support, though, for others will drop traps in their path or otherwise hobble them to ensure that they become dragon food first. At the end of a round, players score points based on how far their adventurers traveled, and after two rounds the player with the most points wins.

Designer

Reiner Knizia

Artists

Nora Nowatzyk, Franz Vohwinkel

Categories

BluffingFantasy

Mechanics

Roll / Spin and Move
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